Forum Replies Created

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  • Daniel Waldron

    February 24, 2015 at 10:42 pm in reply to: Smoother morph effect?

    You might be better off using just one layer for her hair and using the Puppet Tool to animate it.

  • You don’t really need AE to pull this off. You simply need to measure and keep track of the details of your shoot (camera position, lens, focal length, distance, etc) and replicate these every time you shoot the clock. It helps if you have a switcher that can split-screen or overlay a monitor on set with the original shot, that way you can ensure it’s lining up properly.

  • Daniel Waldron

    February 20, 2015 at 9:04 pm in reply to: Capabilities of After Effects animation

    The latest version of Element has a Deform function that allows for some pretty advanced bending, twisting, and distorting. I haven’t had an opportunity to try something like the dollar bills above, but maybe I’ll give it a shot this weekend and see how it looks. I would be surprised if it is too difficult to achieve.

  • Daniel Waldron

    February 20, 2015 at 8:00 pm in reply to: Capabilities of After Effects animation

    I don’t see anything in the video you posted that you can’t achieve in After Effects with some help from the Element 3D plugin. 3D text animation and it’s particle system are two of the plugin’s strongest features, in my opinion, so the text and floating dollar bills fit right in for this example anyway.

  • Daniel Waldron

    February 20, 2015 at 12:01 am in reply to: Creating Transparent, Animated Icons

    Those effects are easily done in After Effects. You can make make the icons and symbols either in AE or another program, then import them in. The shots with motion in them used 3D Camera Tracking to make the symbols appear as part of the scene. Some nice blurs were added to some of the objects to simulate depth of field.

  • Daniel Waldron

    February 19, 2015 at 10:08 pm in reply to: Glitch Effect happening too fast

    I too, just scanned the tutorial. If Paul didn’t already hit on what the issue was, I would try lowering the numbers in the expressions I saw (wiggle, random, etc). Those numbers are basically the ranges for how often and how much movement you will get. The lower the numbers, the more toned down the effect will be.

    If you’re going to be doing a lot of these types of effects, I would recommend the Twitch plugin. It gives you a lot of control and takes out the need for multiple expressions and effects.

  • Daniel Waldron

    February 18, 2015 at 2:34 pm in reply to: How to create the weatherman effect?

    If you have specific things the talent is supposed to be pointing at or navigating through, make sure you plan in advance how their motions will play out. Trying to add content in post, after the talent was just guessing where and when to point, can be a real pain.

  • Daniel Waldron

    February 16, 2015 at 8:41 pm in reply to: Altering eyeline?

    Andrew Kramer did two tutorials on eyeball replacement. You can likely use the same technique to change their eye line. Scroll down to numbers 55 and 56 on this page to view.

  • Daniel Waldron

    February 12, 2015 at 3:52 pm in reply to: Tracking the movement of a paint tool object

    You would want to use the 3D Camera Tracker. Once you track your shot and create a new camera from the data, put your paint on a separate layer and make it 3D. The camera in AE should mimic your real world camera movement and the paint layer should stay in place.

  • Daniel Waldron

    February 11, 2015 at 5:45 pm in reply to: Basic text rotation problem

    If it’s only the 6 or 7 letters you are animating in this way, you could put each letter on a separate layer and trim each to right when the animation begins. That way they’ll be invisible in 3D space until it’s their turn to animate in. This is a little more work obviously, but may be a good work around for a short segment.

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