Forum Replies Created

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  • Daniel Moore

    May 25, 2006 at 3:34 am in reply to: NET Render…

    I’m looking into this at the moment as well. I was wondering about using crossover cables in series between three boxes thus leaving the router setup out of the equation. From what I’ve read, using two computers is the same as using one, since one needs to be configured as a server and the workhorses as clients. I’d love to learn this is wrong, so please correct me if it is.
    Have you seen Rendercore’s prices. I’m thinking it’s a very viable option as well. I do Architectural renderings and what takes me 6 hours takes them less than a minute and the charge was .30 USD.

  • Daniel Moore

    May 24, 2006 at 8:41 am in reply to: How to create material to follow bent lamination

    Thank you Mylenium, that both gave me some ideas and answered some questions I was on the verge of having : )

    I have BP, but have never used it before. I’ll look for some tuts and see if i can work this all out. I have seen some different UV unwrapping progs and will take a closer look at those too. Sounds like this is the best path down what will be a troublesome road. Better get crackin’. It’s interesting that I can’t find any existing information on such a material/method… I can’t be the first. Your pixel dispersion concept did wonders to my imagination. Thanks again for the insight and help.

  • Daniel Moore

    May 23, 2006 at 10:16 pm in reply to: pattern for a model

    You could do it for free with Pepakura Designer. Lots of fun, if your into that sort of thing… : )

  • Daniel Moore

    May 23, 2006 at 6:03 pm in reply to: How to create material to follow bent lamination

    Thanks Mylenium. I understand the UVW business, it’s the preparation of the textures you mention that I’m asking about how to prepare. The poly selection method doesn’t work with standard textures since they have no way of knowing how to bend to conform to a projection that is not one of the presets. Straight grain runs right off the bends if set to follow the straighter segments, and even rotated to some intermediate angle, the grain shows no discernable bias. It’s times like this i wish I didn’t drop out of genius skool.

  • Daniel Moore

    May 23, 2006 at 8:46 am in reply to: CAD DXF DEBACLE

    I do this routinely via .wrl format (VRML). Lots of issues with solids importing unless they are converted to mesh first, then none at all. If it’s an option give it a whirl.

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