Daniel Haskett
Forum Replies Created
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Daniel Haskett
November 15, 2007 at 2:00 am in reply to: Can anyone recommend a good way of changing keyframes in Audio Amplitude?Hey Darby,
Thanks, that sounds like a great idea, im definetly gonna look into that.
I was just wondering if you could help with a couple of other related things, basically this is a very rough example of the animation – https://www.danhaskett.co.uk/ani%20clips/bottles.mov
basically i want water to splurt out of their mouth and also for the water line at the top of the bottom to wave around as it moves.
i was thinking i could link both of these 2 the soundkey keyframes. so ill make an animation of some water splashing out, and then maybe link its opacity to the keyframes…altho maybe not opacity, would need it to tell the animation to start whenever the mouth opens…so maybe like link it to time remapping? hmm….do you have any ideas?
with the wavey link at the top of the bottle i was thinking of using a mask, but any suggests as to how best to create a kind of wavey moving effect on the line? i guess i could link a slider control to the audio keyframes, so that whenever the mouth opens, the line is more wavey….
phew…well if u have any additional ideas itd be much appreciated!
thanks
dan
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Daniel Haskett
November 14, 2007 at 6:14 pm in reply to: Is there a way to change the opacity throughout a stroke?Hey Aharon,
Thanks, thats a great tutorial, really helped.
I’m actually trying to do the thing with the sign, you know you show were the lights flash around around a sign? ive got it so that the lights are there, but i had 2 questions –
when you change the rotation, its kind of confusing because when i did it maybe 4x 100, it moves around, but then i increased it to 10x 100 and it barely moved….how do i get it so they move around at a good speed…why does it do this?
secondly, is there a way so they wipe on to the screen, so like the dots appear one after the other until they are all on screen? ive been playing with the different settings but cant work out how to…i spose i could just use a mask otherwise?
any tips would be greatly appreciated!
thanks
dan
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Daniel Haskett
November 14, 2007 at 2:57 pm in reply to: How can you stop an expression linked to keyframes?hi dan
yeh that works better, the second section was so that i could change the x and y co ordinates – i was using a slider control for y….is there anyway this could be incorporated into the expression?
cheers
dan
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Daniel Haskett
November 14, 2007 at 1:25 pm in reply to: Is there a way to change the opacity throughout a stroke?hi there
sorry ive just been trying that, do i add the vegas effect on top of the stroke effect? i cant work out how to make the vegas effect draw on?
cheers
dan
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Daniel Haskett
November 14, 2007 at 10:18 am in reply to: How can you stop an expression linked to keyframes?Hey Dan,
Thanks for your help, sorry Im still gradually getting to grips with expressions. i tried to use what you said and this is what the expression looks like —
stopTime = marker.key(1).time;
t = Math.min(stopTime,time);
thisComp.layer(“ski dust.psd”).transform.position.valueAtTime(t);
temp = thisComp.layer(“SKIER FINAL”).transform.position;
[temp[0], temp[1]+effect(“Slider Control”)(“Slider”)]it doesnt seem to work, im sure ive done something wrong. the layer ski dust.psd has its brush position linked to the position keyframes of SKIER FINAL…ive set a marker but still nothing.
any help would be greatly appreciated!
thanks
dan
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Daniel Haskett
November 14, 2007 at 1:23 am in reply to: Is it possible to animate this by linking rotation to audio with an expression?Thanks alot Dan, much appreciated!
I’ll give it a go,
cheers
dan
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Daniel Haskett
November 13, 2007 at 5:33 pm in reply to: Any way this could be animating using expressions to link rotation to audio?hey man
what can you do with trapcode soundkeys as i have that?
cheers
dan
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Daniel Haskett
November 13, 2007 at 4:44 pm in reply to: How can I make these 3d layers multiply to fill up screen?hey moldy,
that sounds like a good idea about motion tile with only one hi res boy…but i have to be honest i dont know how to…is that actually possible?
i imagine that would only be for preview options, as in when you render out they would all be full quality?
cheers for your help
dan
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Daniel Haskett
November 13, 2007 at 11:39 am in reply to: How can I make these 3d layers multiply to fill up screen?hey man,
thanks for your help, i think ive found a way whereby i manage the head and body seperately, then motion tile them both on different 3d planes.
however the only problem im having is because i start of zoomed into the hands, at 1920×1080, the whole composition of the boy is around 3000×3000, and then when i motion tile it in the final comp it reaches something silly like 9000×9000, and occasioanlly i get some error message about cache etc….is there any better way to manage this, or is this just how it goes?
cheers
dan
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Daniel Haskett
November 12, 2007 at 5:32 pm in reply to: How can I make these 3d layers multiply to fill up screen?hey man, thanks for your help, much appreciated.
I tried what you said, but the main problem is that when precomposed if i dont collapse transformations, the precomp is a flat layer, even though it is 3d. this means the head is on the same plane as the hands which doesnt work when using the 3d camera….do you see what i mean?
so when i do collapse transformations thats when it goes wrong too cause motion tile wont work and this whole position problem comes up whereby the head moves cause i gues its on a different plane from the others…
i tried that expression, which kind of helped, except it moves the precomp way outside of the compsoition and then when i duplicate they line up but you cant see them cause they are outside of the comp….
this is really tricky!
any other tips you may have would be much appreciated.
thanks
dan