Forum Replies Created

  • Daniel Annefelt

    November 8, 2011 at 3:00 pm in reply to: Interesting notes about fcpx plugins

    [Walter Soyka] “Yes — but as I mentioned, those OSCs are duplicated with standard effects controls. Look at S_Blur, for example. You can adjust the overall blur amount and relative X and Y blur visually with the OSCs, or you can adjust them parametrically in the effects panel.
    With this design, on-screen controls complement the standard host controls. With FCPX’s design, they replace them entirely.”

    That I didn’t know!
    (Can’t run FCX at work so I should a checked at home before I posted – sorry about that.)
    My After Effects gut reaction says that it’s unacceptable. Every OSC must be reflected in numerical values.
    I understand the ordeal for the plug-in developers.

    regards
    .-daniel

  • Daniel Annefelt

    November 8, 2011 at 2:35 pm in reply to: Interesting notes about fcpx plugins

    [Walter Soyka] “Contrast this with After Effects, which generally encourages developers to either keep controls off-screen altogether, or expose any on-screen controls as standard controls in the effects panel. You can see all the controls for all your effects simultaneously in the effects panel, eliminating the need to specifically select an effect before seeing or adjusting its settings.”

    Not so true anymore.
    Many of the major plug-in packages utilize on-screen controls in After Effects.
    Boris Continuum Complete, Sapphire and Tinderbox to name a few.
    On-screen controls are used for a number of things like radius, angle and width.
    Even threshold, intensity and height parameters benefit from on-screen controls.
    Personally – I have a hard time getting used to it. A case of inability to learn to sit I presume.
    But whenever I make an effort to use them I find them very intuitive.
    Then again, that’s in After Effects and maybe not so relevant to this discussion.

    Regards
    .-daniel

  • Daniel Annefelt

    November 8, 2011 at 10:19 am in reply to: Interesting notes about fcpx plugins

    [Roger Bolton] “Also you can only see one on screen control at a time, where you can have multiple plugins parameters visible at once. IMO, this is just one more indication of the “non-pro” nature of FCP X, it’s designed purely for low-intermediate level editors and its assumed that FCP X editors will not be doing complex effects work on the timeline.

    Naturally custom UI should be allowed! But to view multiple on-screen controls – how would that work?
    How would you select which control (i.e. plugin) to manipulate if all are visible at the same time?
    I might be thinking in old-school After Effects terminology here since that’s my main environment,
    but doesn’t it make sense to view only the on-screen controls for a selected plugin?
    However, if you could gang controls between plug-ins – as with expressions in AE-
    it could be cool to see one on-screen control affecting another.

    regards
    .-daniel

  • [James Daugherty] “I am the thinking of changing the name of the San Diego Final Cut Pro User Group to the San Diego Post Production User Group.”

    Or how about San Diego Post Production User Group Formerly Known As San Diego Final Cut Pro User Group
    – SDPPUGFKASDFCPUG for simplicity. ; )

    happy friday
    .::Daniel

    Daniel Annefelt
    Producer, Creative & Design
    MTV Networks North

  • Daniel Annefelt

    October 11, 2011 at 11:04 pm in reply to: The missing Source Window

    [David Roth Weiss]
    “Daniel,

    Silly post Daniel!

    Evidently you are unaware that Smoke is very well-known primarily as a finishing tool. It’s way too expensive for most as a primary edit station. My quote was from the website was simply to support my message to Brian, who knows very well that he is among very few users who actually use Smoke as an edit station, which is clearly not what it was designed for.

    Anyway, what exactly is your intent, to get into a discussion of truth in advertising, or do you really have something to add here, such as that you are actually knowledgeable about Smoke and it’s usage, and that you can say with authority that both my message and the message on the Autodesk website are invalid?”

    David,

    The message on Autodesk’s website is correct.
    You just have to read a little further than the initial splash page to
    realize that Smoke is promoted (and used) as both non-linear editor
    and finishing system. This I can attest to with authority.

    regards

    Daniel Annefelt
    Producer, Creative & Design
    MTV Networks North

  • Daniel Annefelt

    October 11, 2011 at 9:27 pm in reply to: The missing Source Window

    [David Roth Weiss]
    “Here’s Autodesk’s description of Smoke from their website:

    All-in-One Editorial Finishing on the Mac

    So, the fact that you use Smoke differently at your TV station proves only that there are exceptions to every rule. Does your limited exception actually negate the validity of my statement? If not, then I ask you to please explain, how exactly does your post “further” the ongoing discussion in any way other than to add unwanted or unneeded noise and distraction?”

    Interesting.
    Website info tops six years of experience.
    Let’s follow this train of thought.
    Here is what it say on Apple’s web site:

    Final Cut Pro X:
    – Built from the ground up for pro video editors.
    – Revolutionary Video Editing.
    – Built-in professional audio editing features.
    – The Magnetic Timeline eliminates the restrictions of traditional, track-based timelines.

    So that, by the same logic, would make it true, correct?

    regards
    .-daniel

  • Daniel Annefelt

    October 9, 2011 at 12:38 am in reply to: FCPX or Not?

    [Aindreas Gallagher]
    “its not an editing system.
    Its dead.”

    Whoa, back up, slow down.
    Now. Explain it to me like I’m a four-year-old.

    regards
    .-daniel

  • Daniel Annefelt

    October 4, 2011 at 5:35 am in reply to: Why Wait For X To Evolve?

    [David Cherniack] “Sounds like hedidn’t have max render quality checked on export of if he had effects on the clips, that “Render at maximum bit depth” wasn’t turned on… Or he had “Use Previews” turned on.
    David
    AllinOneFilms.com”

    Ah! The ‘Render at maximum bit depth’ check box.
    I’ve always checked that in Media Encoder but never had a clue what it does.
    Nor why it should be turned off by default. Anyone care to educate me?
    (I mean, it sounds cool – like Turbo Qualityâ„¢ or something. Probably could charge extra for it.)

    regards
    .-daniel

    Daniel Annefelt
    Producer, Creative & Design
    MTV Networks North

  • [David Lawrence] “FCPX’s metadata and tagging features are one of its greatest strengths. They’re so interesting in fact, that I think FCPX would make an excellent logging and preflight assembly tool. If there were some XML translation utility, I’d be using it today.”

    Would this do the trick?
    https://www.philiphodgetts.com/2011/09/announcing-project-x27/

    .-daniel

    Daniel Annefelt
    Producer, Creative & Design
    MTV Networks North

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