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The Open Timeline and Spatial Workflows — An Example
This topic comes from a discussion on the UI differences between audio and video tools, thinking about music composition as a metaphor for editorial process, and how workflows differ in a multi-tracked open timeline vs. the magnetic timeline. You can catch up and join in here:
https://forums.creativecow.net/readpost/335/16886
I want to address some questions and points raised in that and previous threads that I think warrant this separate topic.
From this post from Jeremy Garchow
[Jeremy Garchow] “Also, do you think that this style of editing simply is impossible in FCPXs timeline? I’m just curious, I am not attacking (and I’m sorry I have to say that). I really want to try and understand why this can’t be done in FCPX. Also, let’s make the huge assumption that Roles to OMF created the tracks and order that you need in a DAW. Maybe a screen grab of a typical timeline if you can? Help me understand what I seem to be really missing.”
From this post from Andrew Richards
[Andrew Richards] “I don’t see any technical barriers to being as creative in a magnetic timeline as you can be in an open track timeline. Default ripple and non-spatial organization may rub you the wrong way (like, a lot), but they are not exclusive of creativity. They are a different means to the same end.”
From this post from Walter Soyka
[Walter Soyka] “After a little more thought, I’d argue that an NLE that “understands” editorial intent knows when to treat clips individually, when to treat them as a group, and how to define what should and should not be included in the group.
Does FCPX get this part right?”
From this post from Franz Bieberkopf
[Franz Bieberkopf] “In order for a designer to start designing around my “editorial intent”, they have to start making a lot of assumptions about what editing is – or more specifically what kind of editing I want to do. In other words, they have to start designing around more formulaic models of what editing is. I think the long term implications of this are clear – taken to its conclusion, this will mean more formulaic editing and less creative approaches. (The irony here is interesting to me)…
…Strictly speaking, I think the only intent that can be assumed is that an editor will wish to put sound and image together in time. All else beyond that starts to get … a bit messed up.”
An Open Workflow Example
I want to address these questions by walking you through my typical workflow on the open timeline. These are screen grabs from a recent project. The workflow is typical of most of my jobs.
This is my log sequence. It is every clip from a roughly one hour interview laid out on the timeline. I’ve skimmed thru every clip in the browser, adding a commented marker at every interesting point in the actuality. I have a simple color coding system — green markers are sound bytes I’ll definitely use; red markers are interesting sections worth going back to. Anything in between I’ll skim thru only if needed. This is my metadata.
This is my editorial sequence. There are three main zones:
1) These are my logged clips, copied from the log sequence. Since the interview audio is dual mono, the first thing I do is delete one audio track then select track and center pan. It takes a couple seconds. Guided by the markers, I’ll use these clips as my edit source.
2) This is my edited segment. I’ve cut together close to 300 sub-clips to build a roughly 4.5 minute narration from the source. This narration is completely manipulated, down to the frame. It’s filled with constructed sentences that were meant but never actually said, and completely different pacing and sequencing from the original interview. You’d never know, it sounds perfect.
3) This is my scratch area. You’re looking at some left over clips I never bothered to clear. This is where I test ideas for editorial continuity and audio transparency. I use this area heavily as a staging area. I quickly jump back and forth between areas 1 and 3 as I build up area 2. The visual feedback of the green and red markers, as well as the marker comments makes finding what I’m looking for in the source easy. The flexibility of the open scratch area let’s me quickly experiment as I build the final segment in section 2. I never worry about accidently messing anything up because I’m working here, instead of in my editorially locked area.
Note that I’ve set In and Out points for section 2. I’ll export that section and send to my client for feedback. Once I get approval I make a new sequence:
This is my final sequence. Here I’ve added B-roll, made final editorial tweaks and color corrected. With picture locked, I turn to sound. I’ve round-tripped to Soundtrack Pro, added compression and noise-reduction taking advantage of VST plug-ins and STPs audio bussing. I import the final mix .aiff, conform then mute and minimize the source audio tracks.
Done. I’m ready to output the final for mastering, encoding and delivery.
This non-linear, checkerboard style has been at the heart of my workflow for many years. I find it exceptionally efficient and I’m very fast at it. I think there are tens of thousands of other editors who also work the way I do.
Here are my questions for you and for Apple:
What are my intentions as an editor for each of the timelines in each step of this process?
How would you accomplish this workflow with the magnetic timeline?
How would the magnetic timeline make this workflow any more efficient? What would the benefits be?
In the context of this workflow, how are the clip relationships emphasized by the magnetic timeline meaningful?
Looking forward to your thoughts and further discussion.
_______________________
David Lawrence
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