Craig Wall
Forum Replies Created
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Oh, I would suspect as some point we’d see the same Mercury System in AE that Premiere now features. But I imagine that it will be limited at first to a dozen or so features/effects.
In an ideal world I’d love to see that Mercury system run on OpenCL cards as well as CUDA. Apple and Nvidia aren’t playing well together these days, and there aren’t any good CUDA options for the Mac right now.
But this wouldn’t change my desire to see better OpenGL support. They are different animals.
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Oh well…
Maybe AE v11, when Apple has updated OpenGL in Lion….
I can hope.
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Awesome!
So all the same plugins are included and have the same functionality, correct?
I can wait til tomorrow when there is an installer.
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Today I used the latest installer from your website and it did not install to 10.5 (CS5.5).
I could see no mechanism to manually redirect the installer to a different (5.5) directory.
I understand it is a new release by Adobe and it takes vendors time to respond. At what point will there be a installation workaround…or an updated installer that discerns the presence of 5.5?
Thank you.
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Noise Industries has actually created a whole plug-ins platform. They provide the core technology that companies like Boinx, Yanobox, etc are using.
I like the ones that I’ve purchased so far: Nodes and MoType from Yanobox.
You can use the Noise Industries manager app to pare down/turn off plugins that you haven’t paid for yet or aren’t’ interested in.
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Malcolm…sorry to hear of your troubles. I have had plenty with AECS5 as Adobe’s new memory architecture is (I believe) a work in progress.
I don’t know if this will help, but I had tons of problems *until* I did all of the following:
-Only used animation codec
-Added RAM
-Purged Preferences
-Rebooted when I saw problems
-Used Multi-processing but with generous RAM allocation and limited CPUsI would also check your Activity Monitor and make sure that all instances of the Adobe AE renderer are properly quitting. Sometimes they will hang without you noticing.
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I’m using a local (but shared) drive. No virus software. 12 TB 0-RAID. My AE is loaded with plugins and scripts. No unusual hardware.
Very conservative and generous RAM/CPU allocation.
I’ll be interested to see if anyone else shares the issue. It doesn’t happen all the time, but I can’t seem to find any pattern, rhyme or reason.
It’s certainly no crippling problem, but it does slow me up a little and certainly annoys me.
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I’ll answer my own question and conclude this thread.
Yes…c4d will see it as 8 threads.
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Roland, yes CUDA is going to be really big, and probably even more so over time we’ll see the emergence of OpenCL, which is an open standards approach to the same thing CUDA is doing. OpenCL is superior not only because it’s not proprietary but also because it gathers and distributes computing power from BOTH the GPUs and available CPUs.
I agree with you about RAM preview in AE…and the superior way Premiere builds out it’s disk-based previews. I was a big Premiere guy a decade ago, and just returned to it recently.
Still keeping an eye out, however, for the next Final Cut Pro suite.
Life is full of funny particles.
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I don’t see your sample but I’ll say this: I was getting lots of corrupted frames and by doing two things I think (knock on wood) that I resolved the problems
1. In preferences I went down to only using 4 of my 16 cpus/threads and giving everything lots of RAM
2. I went from a storage situation where my drives were quite full to a new RAID with ample room and faster I/O.
Life is full of funny particles.