Forum Replies Created

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  • Craig Wall

    March 8, 2011 at 12:33 am in reply to: More than 32 GIGS of RAM?

    Thanks Jon. Yes, I’m not one of those who have ever been confused about CUDA/OpenCL. That’s for the Mercury Engine and Premiere and has nothing to do with AE beyond a couple of third party plugins. GPUs have nothing to do with rendering …so far…but that is certain to change in the next few years.

    I just upgraded to a 12 TB 4 drive 0 RAID and WOW(!) what a difference that made in performance. I was beyond pleasantly surprised. Shocked really. But I think part of the problem was that previously my drives were way too full.

    I already have 32 GIGS. And I have a 2009 Mac Pro with 8 CPU–16 threads. After Effects treats it as a 16 CPU system.

    Again logic would tell me that AE would love 48 GIGs to happily feed all the birdlings int the nest…but real world is another matter.

    Life is full of funny particles.

  • Craig Wall

    March 3, 2011 at 3:57 am in reply to: First-person walking effect in AE

    Just so you know, Andrew…What you are trying to do is not the easiest thing for a beginner!

    In a program like c4d there are camera rig scripts that automate exactly what you are trying to do. I don’t know of any automated solution in After Effects.

    Life is full of funny particles.

  • Craig Wall

    March 3, 2011 at 3:53 am in reply to: Mac Expose and Spaces functionality

    Adobe has some very curious issues with windows/palettes. My hunch is that they don’t always comply to Apple’s guidelines.

    This show up in all their applications. Just today I was finding that some of Photoshop palettes had been shifted half off-screen and I could not be accessed. I had to trash my saved layout.

    All I can say is: I share the pain.

    Life is full of funny particles.

  • Craig Wall

    February 28, 2011 at 11:45 pm in reply to: Anyone here using Nvidia 4000…how is it going?

    Great to hear Steve. Do you have it installed with any other video cards?

    Life is full of funny particles.

  • Craig Wall

    February 25, 2011 at 5:35 am in reply to: 3d Rotate Text on a Circle with Fades

    If I am misunderstanding you and my first suggestion won’t work…Explore using Range Selectors with Enable Per Character Toggled On.

    You could also subcomp it and set up masks with feathered edges.

    Life is full of funny particles.

  • Craig Wall

    February 25, 2011 at 5:27 am in reply to: 3d Rotate Text on a Circle with Fades

    Make life simple on yourself. If you aren’t as comfortable/familiar with the Animators then remember there is no requirement that you have to use them for everything…just use the opacity of the layer. Eyeball it and assign Layer Opacity keyframes to taste.

    Life is full of funny particles.

  • Craig Wall

    February 23, 2011 at 9:13 pm in reply to: CS5 audio problems

    The chipmunk bug is one of many that I’ve had with cs5…but it is only a nuisance. The chipmunks do their dance only when I audio preview something the first time I open AE. My second preview and subsequent previews are fine.

    The bulk of my problems are with far more serious preview, render, beach ball and crashing problems and seem to be mostly mitigated by using very conservative memory and CPU allocations.

    I do appreciate your following up.

    Life is full of funny particles.

  • Craig Wall

    February 23, 2011 at 9:12 am in reply to: after effects cs5 render freeze 12 core 64G RAM

    Darby’s words should be taken very seriously…even for people with elite workstations:

    “Horrible things can happen if you let AE go hog wild with your computer’s resources.”

    CS5 is a major step backwards for stability at this point if you don’t take all kinds of extra cautionary measures.

    I have found out the hard way that the only way to get my work done is to dummy my 16 thread system down to about 4-8 working threads. It is unfortunate and I sure hope we see major improvements soon.

    Life is full of funny particles.

  • Craig Wall

    February 23, 2011 at 8:49 am in reply to: AE self-link files not stopping/quitting…

    5 days later…

    All hell broke loose again today…where AE was crapping out in all kinds of ways…and I again saw AEselflink files that wouldn’t quit. I was again seeing corrupt renders or situations where AE simply refused to perform a simple timeline preview.

    Finally I got back on solid ground…but only after trashing my prefs and resetting my memory config–yet still more conservative this time.

    Life is full of funny particles.

  • Craig Wall

    February 22, 2011 at 1:39 am in reply to: AE self-link files not stopping/quitting…

    Kevin,

    I can understand if I was feeding After Effects HD footage and it was choking because of a low RAM-per-CPU allocation of a Gig or less.

    But I was having massive problems while exclusively working with a web resolution of only 640×360….lower than NTSC. Even when I bumped it up to 1.5 Gigs per cpu I has having problems, despite the low res files.

    I’m glad I can get AE to work well with these settings, but I’d sure like to be able to use all the CPUs/Threads that I have purchased. I’m happy being patient with Adobe for this version, since it was their first foray into 64 bit. But I’ll be very unhappy if they don’t improve it in the next full release.

    Life is full of funny particles.

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