Forum Replies Created

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  • Coverbee

    August 22, 2006 at 10:47 pm in reply to: stroke around a player

    https://www.creativecow.net/articles/oneil_bill/as_matte/index.html

    This great tutorial by Bill O’Neil is (again) the fist thing that come to mind…
    Cheers

  • Coverbee

    August 22, 2006 at 10:19 pm in reply to: Cinema 4D / AE Integration

    Each object you want an extra pass for, you must give a compositing tag in the object window. Then you choose : object 1, objectbuffer 1 ; object 2, objectbuffer 2 etc.
    In the rendersettings go to Multipass check the box that says enable multipass and make your extra passes by clicking on the little arrow on the right en choose object buffer.
    make as many objectbuffers ( with corresponding ID numbers) as you have given compositing tags to your objects. The will appear as different layers in After Effects.
    You can also choose extra passes for other things Shadows, reflection,refraction and so on.

    Good luck..

  • Coverbee

    August 22, 2006 at 10:02 pm in reply to: problems with stills only being 1 frame

    Hi
    In your preferences (under “After Effects”) go to Import.
    Change the duration for Still Footage (or make it comp size)

    When your Still is in the timeline you should be able to drag the end of the track to make it longer (that is if the overall composition duration is longer than the still)

    I hope this helps…

    Cheers

  • Coverbee

    August 22, 2006 at 9:50 pm in reply to: fixing mattes from videotape

    Hi
    Try this one

    Effect>Adjust> Levels
    bring the percenyage for “input white” back.

    Does it work or am I just being to simple..

  • Coverbee

    August 22, 2006 at 9:38 pm in reply to: Streaks of Fire

    https://www.creativecow.net/articles/oneil_bill/light_storm/index.html

    The first thing that comes to mind….

    Cheers

  • Coverbee

    August 22, 2006 at 9:31 pm in reply to: Cinema 4D / AE Integration

    http://www.creativecow.net/articles/thorn/c4dtoae1/index.html

    Hi.
    maybe this tutorial gives the answer to your question(s)

    Cheers

  • Coverbee

    August 22, 2006 at 8:07 pm in reply to: graffiti type

    https://www.creativecow.net/articles/rabinowitz_aharon/horror_text2/index.html

    check out this tutorial by Aharon Rabinowitz .
    It might help you…
    Cheers

  • Coverbee

    August 22, 2006 at 7:39 pm in reply to: graffiti type

    Hi
    How about using the paint write-on effect
    Add a little scatter to it to give it a spray look….
    (Stylize>scatter)

    Good luck

  • Coverbee

    August 11, 2006 at 1:52 pm in reply to: Wind tunnel effect

    Hi there !

    Maybe try this one…

    Draw a mask with the pen tool to create the path you want the smoke to follow.
    Copy and paste to a new solid.
    Apply the stroke effect to the mask. Effect> Render> Stroke
    App. Settings : Brush size 9
    Brush hardness 60 %
    Spacing 80 %
    Animate the end of the stroke

    Add some Fast blur to it Blurrines 10 for only the horizontal pixels

    Add a new solid to the comp
    Add some Fractal noise , animate the evolution, let’s say 10 evolutions.
    Precompose this layer.

    Go back to the stroke layer.
    Add a displacement map. Set the fractalnoise comp to be the Displacement map layer. Use Luminance
    Horizontal displ. 8
    Vertical Displ. 1

    Adjust the mask (the smoke trail) to your liking.
    This might need some more adjustments and experimentation but I hope it will help you getting started.

    Best Regards

  • Coverbee

    August 8, 2006 at 8:04 pm in reply to: Constrain mask

    Sorry, Still working in 6.5

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