Forum Replies Created

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  • Colin James

    May 11, 2005 at 6:00 pm in reply to: radiosity rendering prob-bouncing shadows

    After re-reading the manual…more closely this time, I figured Object animation was the way to go…but even though it looked good w/ a low max resolution still..it looked like crap unless the max res was super high when animating. And for a 4 minute, high-def render thats not going to happen.

    end result, i settled w/ stochastic set to 90.

  • Colin James

    May 10, 2005 at 3:47 pm in reply to: anyway to use a wacom tablet w/ c4d?

    haha im an idiot…completely missed it.

    thanks

  • Colin James

    May 10, 2005 at 3:43 pm in reply to: anyway to use a wacom tablet w/ c4d?

    Yeah it does go all funky, and then the mouse starts acting odd even after I stop using the mouse…weird. Not that big of a deal…not worth having to adjust the tablet’s settings (especially if Im switching between apps) ..

  • Colin James

    April 18, 2005 at 7:04 pm in reply to: expression help – scale based on proximity

    Hey all, it always happens that all i need to do is post to the cow, and 5 minutes later I’ll figure it out 😉

    Thanks to this site: https://www.jjgifford.com/expressions/geometry/length.html

    I found this script:

    // Point1 is current layer, point2 is control layer
    point1=this_layer.position;
    point2=thisComp.layer(“ARROW”).position

    // Find the vector between the 2 points
    delta=sub(point1, point2);

    // Now find the length
    distance=length(delta);

    //Use linear() to remap distance to range of 40 to 0
    linear(distance, 0, 80, [250,250], [75,75]);

  • Colin James

    April 18, 2005 at 7:04 pm in reply to: expression help – scale based on proximity

    Hey all, it always happens that all i need to do is post to the cow, and 5 minutes later I’ll figure it out 😉

    Thanks to this site: https://www.jjgifford.com/expressions/geometry/length.html

    I found this script:

    // Point1 is current layer, point2 is control layer
    point1=this_layer.position;
    point2=thisComp.layer(“ARROW”).position

    // Find the vector between the 2 points
    delta=sub(point1, point2);

    // Now find the length
    distance=length(delta);

    //Use linear() to remap distance to range of 40 to 0
    linear(distance, 0, 80, [250,250], [75,75]);

  • Colin James

    April 18, 2005 at 3:23 pm in reply to: noise on reflective radiosity

    the texture was an hdr map, but it practically looked the same w/o radiosity and the same hdr probe used as an ldr reflection map, so i went w/ that.

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