Colin James
Forum Replies Created
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most natural way i’ve found for camera shake is to put some tracking marks on a white wall, and shoot with a real camera shaking the way you want. track it, tie the data to the ae camera.
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Colin James
July 18, 2005 at 9:31 pm in reply to: need draft quality visually, but best quality accurate positioningThats what I figured the problem was…it just turns out the problem happened in Photoshop when i scaled it up using Nearest Neighbor (faster) instead of in AE upon import. I am now just skipping the photoshop enlarging step, and just bringing them into AE 1:1 pixel…results are OK so far…not great (i still see a bit of pixel doubling here and there but its not TOO bad) …
thanks to everyone for all your replies!
/ colin
/ https://www.pinknbrown.com -
Colin James
July 18, 2005 at 9:31 pm in reply to: need draft quality visually, but best quality accurate positioningThats what I figured the problem was…it just turns out the problem happened in Photoshop when i scaled it up using Nearest Neighbor (faster) instead of in AE upon import. I am now just skipping the photoshop enlarging step, and just bringing them into AE 1:1 pixel…results are OK so far…not great (i still see a bit of pixel doubling here and there but its not TOO bad) …
thanks to everyone for all your replies!
/ colin
/ https://www.pinknbrown.com -
Colin James
July 16, 2005 at 12:03 am in reply to: need draft quality visually, but best quality accurate positioningHey all, I hope this thread gets checked again on Monday 😉
Basically I’ve created all the pixel-art/atari elements very small in photoshop. Then i save a copy, and do an Image Size and scale the small image 2000 percent w/ Nearest Neighbor (faster) in the scaling options of pshop…so it retains the pixel’s hard edges. Then i import the large photoshop files into AE, I scale them down and composite them in a broadcast res environment. The reason I make them large first is because when i scale them down it maintains the look, and I retain the freedom to do closeups, and long shots. Everything works perfect, except the SLIGHT inaccuracies in the placement of layers. Thats more important than usual in this project because they are characters and I’m bringing in separate poses for arms and legs etc. and sometimes there is a minisule, but visible separation between the arms/legs etc and the main bod, with draft mode enabled.
hope that made sense.
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Colin James
July 16, 2005 at 12:03 am in reply to: need draft quality visually, but best quality accurate positioningHey all, I hope this thread gets checked again on Monday 😉
Basically I’ve created all the pixel-art/atari elements very small in photoshop. Then i save a copy, and do an Image Size and scale the small image 2000 percent w/ Nearest Neighbor (faster) in the scaling options of pshop…so it retains the pixel’s hard edges. Then i import the large photoshop files into AE, I scale them down and composite them in a broadcast res environment. The reason I make them large first is because when i scale them down it maintains the look, and I retain the freedom to do closeups, and long shots. Everything works perfect, except the SLIGHT inaccuracies in the placement of layers. Thats more important than usual in this project because they are characters and I’m bringing in separate poses for arms and legs etc. and sometimes there is a minisule, but visible separation between the arms/legs etc and the main bod, with draft mode enabled.
hope that made sense.
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Colin James
July 15, 2005 at 10:07 pm in reply to: need draft quality visually, but best quality accurate positioningits all raster artwork…and they were all on whole number positions, and still offset a bit 🙁 Even when the scale factor is 100%. any ideas?
/ colin
/ https://www.pinknbrown.com -
Colin James
July 15, 2005 at 10:07 pm in reply to: need draft quality visually, but best quality accurate positioningits all raster artwork…and they were all on whole number positions, and still offset a bit 🙁 Even when the scale factor is 100%. any ideas?
/ colin
/ https://www.pinknbrown.com -
sorry guy, *I could be wrong* but I think that 32bit applications like afx are limited to only taking advantage of 2 gigs of ram. even on a 64 bit os. Cinema4d too :/
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I’d say it really just depends on what kind of work you want to do…if you’re looking for just any kind of work then sure throw it on…if you’re looking for compositing work specifically, put it on there for sure…if you’re looking to focus your career into more design oriented stuff, I’d say perhaps you might want to leave it off…Before and after stuff in a reel can be done really nicely…I can’t remember where I saw it but it was a company that did pretty much only compositing and they presented their before and after shots very nicely.
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No G5 / Mac love? :/