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Activity Forums Maxon Cinema 4D News: Cinema 4D And Cinebench Available In 64-Bit

  • News: Cinema 4D And Cinebench Available In 64-Bit

    Posted by Cow News droid on May 18, 2005 at 11:54 am

    CINEMA 4D R9 64-Bit final release version for the Windows 64 operating system

    (MAXON, May 17, 2005) MAXON Computer today released its software in a 64-Bit final release version for the Windows 64 operating system. Being the first 3D animation software developer to release a 64-Bit version, MAXON once again demonstrates its technological advancement and forward-looking development. Users will benefit from increased available memory and improved speed thanks to optimized performance for 64-Bit processors.

    Consequently, the 2 GB memory limit has been topped, making up to 1 Terabyte (1024 GB) RAM available for especially large projects. CINEMA 4D users are free to create scenes without worrying about; the size of objects or how many objects are in the scene, shader settings (eg; SubPolygonDisplacement), texture size, Multipass-Rendering or eye-catching particle systems. BodyPaint 3D users have even more freedom than before in their selection of size and number of layers for textures.

    As a result of the optimized performance for 64-Bit processors, improved rendering speeds of up to an amazing 20% have been achieved.

    The benchmark application CINEBENCH, used internally by Intel to test the newest generation of CPUs, is also available in 64-Bit and lets proud new owners of 64-Bit systems put their computers to the test.

    All 64-Bit CPUs such as Intel’s Pentium 4 and Xeon with EM64T expansion as well as AMD 64 and AMD Opteron are supported. Windows XP Professional x64 Edition or Windows Server 2003 x64 Edition is reqired.

    CINEMA 4D’s modern technological foundation lets it quickly adapt to the newest technological advances. As such, MAXON was a leader in the rapid integration of DualCore, HyperThreading, Multiprocessing and numerous other technologies.

    Registered CINEMA 4D R9 users can contact MAXON to request their own free 64-Bit version. A free download of the benchmark software CINEBENCH can be downloaded at

    About MAXON Computer
    MAXON Computer is the developer of professional 3D modeling, painting, animation and rendering solutions. Its award-winning products have been used extensively in the film, television, science, architecture, engineering and other industries. MAXON products have been used for and in Polar Express, The Flight of the Phoenix, Hero, Van Helsing, King Arthur, Spiderman, Spiderman 2, Haunted Mansion, Cat in the Hat, Charlie’s Angel’s-Full Throttle, Star Wars 2-The Attack of the Clones, The Mummy Returns, Gladiator, Tomb Raider, the new Columbia-TriStar Film Logo, the On-Air Packages for Comedy Central, Monday Night Football, Discovery Channel Canada, Lucky, Touching Evil, King of Queens, Def on Demand, Power Puff Girls Music Video, Cher

    Björn Marl replied 19 years ago 7 Members · 27 Replies
  • 27 Replies
  • Colin James

    May 18, 2005 at 5:30 pm

    No G5 / Mac love? :/

  • Scott Frizzle

    May 18, 2005 at 6:21 pm

    No Mac love, but it’s not Maxon’s fault. This from Apple’s site:

    “It is important to note that in Tiger, the support for 64-bit programming does not extend throughout the entire set of APIs available on Mac OS X. Most notably, the Cocoa and Carbon GUI application frameworks are not ready for 64-bit programming. In practical terms, this means that the “heavy lifting” of an application that needs 64-bit support can be done by a background process which communicates with a front-end 32-bit GUI process via a variety of mechanisms including IPC and shared memory.”

    As Maxon mentions on their site, only command line applications can run in 64 bit mode. This is disappointing as a G5/Tiger user. I didn’t realize Apple only had “sort of 64 bit” support.

  • Brian Hughes

    May 20, 2005 at 7:40 pm

    Maxon is being a little bit disingenuous here, a background process is not the same as a command line application. Since the GUI of Cinema 4D doesn’t need to be 64 bit and since most of the processing is done by modules (and plugins), there isn’t any technical reason that Cinema 4D on the Mac can’t be made 64 bit.

    It would require taking all those modules and plugins and sending them off into a background process. The GUI would stay 32 bit and all the ‘heavy lifting’ would be done in 64 bit. This is also a great way to go if you want to use XGrid and distribute the rendering. I suspect that Maxon just doesn’t want to redesign Cinema 4D to work this way.

  • Björn Marl

    May 20, 2005 at 8:04 pm

    >Since the GUI of Cinema 4D doesn’t need to be 64 bit and since most of the processing is done by modules (and plugins), there isn’t any technical reason that Cinema 4D on the Mac can’t be made 64 bit.

    Sorry, this is plain wrong. The modules need the complete API that comes with CINEMA so in the end you need to make the complete program available once for 32 bit GUI and once for 64 bit nonGUI. Maxon as well as all plugin programmers would need to create modules/plugins for both of these platforms, thereby doubeling the effort of code mainatinance, debugging and installation.
    You are right in that Maxon does not want to redesign CINEMA for an incomplete 32/64 OS that most likely will be made completely 64 bit within a short time.


  • Scot Walker

    May 20, 2005 at 10:17 pm

    Apple’s Motion 2 is 64 bit. I wonder how they did it.

    It would be nice if Cinema would use the 4 gig limit 32 bit applications have. I always assumed it did until I read that press release and the 2 gig barrier it talks about.

  • Björn Marl

    May 21, 2005 at 9:34 am

    > Apple’s Motion 2 is 64 bit. I wonder how they did it.

    I can’t find any hint on this on the Apple website or in the Motion 2 technical specs. One should think they would advertise the fact of having the first 64 bit video fx software.


  • Scot Walker

    May 23, 2005 at 4:41 pm

    Access to all the RAM your Mac can handle
    Got boatloads of RAM installed in your system? Motion 2 can use it. With Mac OS X

  • Scott Frizzle

    May 23, 2005 at 4:58 pm

    It seems Motion is taking advantage of OSX’s partial 64 bit capability here to access more memory. I agree with Bjorn; if this were a true 64 bit app, Apple would be telling everyone and their brother about it.

    Considering Maxon’s stellar (as far as I’m concerned) track record concerning Mac support, it seems logical that if it were reasonably easy to make a Mac 64 bit version of Cinema, they’d do it. You can’t knock them for not creating a version of Cinema to take advantage of OSX’s partial 64 bit support when they could simply wait for Apple to add full 64 bit support. Let’s face it; Apple wants us all to think that Tiger is a full 64 bit OS, but it’s not there yet. When it’s there, the apps will come.

    I’m as disappointed as anyone about this situation, since I have this G5 which is 64 bit capable, but I’ve been waiting for a year and a half for the OS to catch up to the hardware in this area. Looks like I’ll be waiting a while longer… ; )

  • Scot Walker

    May 23, 2005 at 5:30 pm

    The only thing that isn’t 64 bit is the GUI, and there are supposedly some positives and negatives doing that.

    I’m not knocking Maxon, I’m just saying that Motion 2 uses more than 4 gigs of RAM. I don’t know how difficult it was for Apple to do that.

  • Scott Frizzle

    May 23, 2005 at 5:47 pm


    Yes, that’s an interesting question. If it’s not terribly difficult, having access to more RAM would be a nice addition while we wait for true 64 bit support. This applies to apps like After Effects as well.

    I hope we don’t have to wait until the next major revision of OS X to see true 64 bit support, but it wouldn’t surprise me…

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