Forum Replies Created

Page 74 of 317
  • Chris Wright

    June 6, 2017 at 12:07 pm in reply to: Best method to obtain “cool” look

    how are you getting the look? if you apply a blue tint, then everything will wash out and look flat. if you offset the white balance you’ll get a much better result as all colors will rotate at the same rate. better still, use an alpha matte on keyed red channel, and a blue/green on the other channels. this separates actors from the background.(you need to soften the matte to not get pixellation for this to work). you can try a lumetri secondary color correction in premiere but I find adding a thousand special procedural grading effects in premiere super cumbersome.

    I neutralize all my clips to one standard with premiere’s scopes, them render out for AE. Since everything now matches, I just drag sliders around like a plugin till I get the look I want. It’s like a poor man’s magic bullet.

    My AE technicolor aep has a built in tint red channel precomp you can enable or you can try a lumetri secondary color correction.
    ae 2015cc effects built in: techicolor, smart luma, smart sharpen, red tint, background tint, glow rolloff.
    https://f1.creativecow.net/file.php?id=9780&folder=ae-technicolor-cc-2015

  • Chris Wright

    June 3, 2017 at 12:12 pm in reply to: Remove distracting ‘sweeping’ sound

    mod could move thread to audition forum, but also, we need a 10 sec. wave download link to see if its possible.

  • Chris Wright

    June 1, 2017 at 12:49 pm in reply to: How to remove buzz

    first get rid of the loud buzz with dynamics processing. highlight the buzz, then drag the freqs down to isolate them.

    then, highlight only buzz, no talking.
    then right click learn sound model
    then go to effects- noise reduction
    sound remover process-fft size 512

    then use the healing brush to smooth out jaggied pixels in spectral freq view.

    play with the settings, I got it down to almost non-existent. i’ll try izotrope later.

  • Chris Wright

    May 27, 2017 at 12:26 pm in reply to: dynamic link server not found

    update all adobe products.

  • Chris Wright

    May 27, 2017 at 12:24 pm in reply to: How to remove buzz

    have a 10 sec example we can hear?

  • Chris Wright

    May 26, 2017 at 2:34 pm in reply to: RAW to Pro Res how much am I losing?

    i’m inferring that he is exporting for other tools like AE. even so, a 32bit EXR can hold the RAW latitude if necessary. but yes, I agree that proxies are the best way to go. dynamic link might be a little too cumbersome.

  • Chris Wright

    May 26, 2017 at 12:04 pm in reply to: RAW to Pro Res how much am I losing?

    you’ll lose a few stops latittude. but if everything is exposed fine, there’s nothing to worry about.

  • Chris Wright

    May 25, 2017 at 11:56 am in reply to: Keeping a PC safe

    you’re delving into the deep realm of security. without getting into security plus terms ‘n stuff.

    1. keep windows up to date. and all drivers. even firmware.
    2. don’t use adobe flash for anything, ever.
    3. google chrome has the least attack vectors.
    4. don’t open email attachments.
    5. never enter personal data into a non https:// server ie.e https://
    6. if you go to a coffee shop, always use a VPN.
    7. if you’re really paranoid, you can sandbox your web browsing in a virtualbox then anti-virus scan it in the virtual box and port it over to your actual windows.

    as for antivirus, I wouldn’t use windows defender, it has more holes than a coffee grinder.

  • Chris Wright

    May 20, 2017 at 11:48 am in reply to: Indicator to warn the actor voice

    how is a computer going to know what audio you want to dub???

    just export the 3 beeps into a standalone wave and import into multichannel session. drag to markers you create. press the M key, or click the Add Marker button in the Markers panel

    https://helpx.adobe.com/audition/using/markers.html

  • Chris Wright

    May 18, 2017 at 11:02 am in reply to: Indicator to warn the actor voice

    effect-generate tone

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