Forum Replies Created

Page 289 of 317
  • Chris Wright

    September 15, 2008 at 9:59 pm in reply to: Frame rate changing issues

    if you interpreted progressive 3-d as interlaced, you will lose quality because AE will try to deinterlace your footage a second time. That’s why you re-interlace first. I won’t retype all the techno stuff so just read here. 3-d to dvd or ntsc.

    https://209.85.173.104/search?q=cache:dKlmxjvT6ecJ:student.vfs.com/~3d41ronald/pdf/3DtoDVD.pdf+rendering+from+3D+at+double+the+frame+rate+for+ntsc&hl=en&ct=clnk&cd=3&gl=us

  • Chris Wright

    September 15, 2008 at 8:37 pm in reply to: Stabilizing Footage

    anything is deshakable if you increase the tolerances enough. They are those numbers that analyze the motion vectors. Defaults settings for you may not be strong enough.

  • Chris Wright

    September 15, 2008 at 3:17 am in reply to: Memory/cashe help! Cant render!

    What is your system spec? windows or mac and proc, ram

  • Chris Wright

    September 14, 2008 at 11:22 pm in reply to: Stabilizing Footage

    There’s an outside box for max search track, inside for actual tracking pixels and a cross for the actual x,y pixels you can offset so you can choose a good track and just offset the position you want. A bigger outside box takes longer but tracks better. Distance between the 2 boxes varies, small movement=small inbetween distance, large movement in frame requires larger room to track effectively to next frame. You can view ahead and see what you need to do.

    You can track all together, there’s no loss in tracking. You can increase track

    effectiveness by using a temporary adustment layer-> sharpen and contrast more.

    For rotation tracking, you need more than one track, one middle, one to the side.
    If possible, both feature regions should be on the same object, or at least they should both be on objects that are the same distance from the camera. The first feature region (on the left by default) represents the base of the tracking. The farther apart the regions, the more accurate the calculations and the better the result.

    You can’t track things that go offscreen. If this sounds like a lot of work, you can use another program that is free and less hassle. It’s as good as monet for stabilizing footage. Did I mention its free?

    virtualdub here
    https://virtualdub.sourceforge.net/

    deshaker plugin for virtualdub here for removing shakes in rotations, zoom, pan, etc.
    https://www.guthspot.se/video/deshaker.htm

    here’s 23 excellent plugins for virtualdub that are free like deblocking, deflicker,

    old cinema etc.
    https://compression.ru/video/deflicker/index_en.html

  • Chris Wright

    September 14, 2008 at 11:22 pm in reply to: Stabilizing Footage

    There’s an outside box for max search track, inside for actual tracking pixels and a cross for the actual x,y pixels you can offset so you can choose a good track and just offset the position you want. A bigger outside box takes longer but tracks better. Distance between the 2 boxes varies, small movement=small inbetween distance, large movement in frame requires larger room to track effectively to next frame. You can view ahead and see what you need to do.

    You can track all together, there’s no loss in tracking. You can increase track

    effectiveness by using a temporary adustment layer-> sharpen and contrast more.

    For rotation tracking, you need more than one track, one middle, one to the side.
    If possible, both feature regions should be on the same object, or at least they should both be on objects that are the same distance from the camera. The first feature region (on the left by default) represents the base of the tracking. The farther apart the regions, the more accurate the calculations and the better the result.

    You can’t track things that go offscreen. If this sounds like a lot of work, you can use another program that is free and less hassle. It’s as good as monet for stabilizing footage. Did I mention its free?

    virtualdub here
    https://virtualdub.sourceforge.net/

    deshaker plugin for virtualdub here for removing shakes in rotations, zoom, pan, etc.
    https://www.guthspot.se/video/deshaker.htm

    here’s 23 excellent plugins for virtualdub that are free like deblocking, deflicker,

    old cinema etc.
    https://compression.ru/video/deflicker/index_en.html

  • Chris Wright

    September 14, 2008 at 10:29 pm in reply to: Motion stabilizing while people passing

    virtualdub here
    https://virtualdub.sourceforge.net/

    deshaker plugin for virtualdub here for removing shakes in rotations, zoom, pan, etc.
    https://www.guthspot.se/video/deshaker.htm

    here’s 23 excellent plugins for virtualdub that are free like deblocking, deflicker, old cinema etc.
    https://compression.ru/video/deflicker/index_en.html

  • Chris Wright

    September 14, 2008 at 9:18 pm in reply to: Frame rate changing issues

    revisionfx has a re-interlacer for stuff to match up. I think its pretty cool.

  • Chris Wright

    September 14, 2008 at 7:35 pm in reply to: Erratic Audio Delay

    23.976 fps in timeline the true framerate, not 24.

  • Chris Wright

    September 10, 2008 at 11:14 pm in reply to: Please Help! Need help understanding 16:9 FHA

    720p

    16:9 1:1 Used for 750-line video with raster artifact/overscan compensation, as defined in SMPTE 296M.
    (PAL, SECAM DTV progressive material) not interlaced.)

    The European Broadcasting Union (EBU) recommends that its members use 720p50 with the possibility of 1080i50 on a programme-by-programme basis and 1080p50 as a future option.

    I don’t think there’s a standard in Europe yet, lol.

  • Chris Wright

    September 10, 2008 at 9:56 pm in reply to: Please Help! Need help understanding 16:9 FHA

    PAL HDTV

    HDTV 720/30p Frame size: 1280 x 720
    Frame aspect ratio: 16:9
    Pixel aspect ratio: 1
    Frame rate: 30 fps
    Field order: upper field first

    https://www.vfxtalk.com/forum/video-field-order-reference-list-t176.html?s=d4f87322cd2e26eb3d7c3b650ccec3ba&

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