There’s an outside box for max search track, inside for actual tracking pixels and a cross for the actual x,y pixels you can offset so you can choose a good track and just offset the position you want. A bigger outside box takes longer but tracks better. Distance between the 2 boxes varies, small movement=small inbetween distance, large movement in frame requires larger room to track effectively to next frame. You can view ahead and see what you need to do.
You can track all together, there’s no loss in tracking. You can increase track
effectiveness by using a temporary adustment layer-> sharpen and contrast more.
For rotation tracking, you need more than one track, one middle, one to the side.
If possible, both feature regions should be on the same object, or at least they should both be on objects that are the same distance from the camera. The first feature region (on the left by default) represents the base of the tracking. The farther apart the regions, the more accurate the calculations and the better the result.
You can’t track things that go offscreen. If this sounds like a lot of work, you can use another program that is free and less hassle. It’s as good as monet for stabilizing footage. Did I mention its free?
virtualdub here
https://virtualdub.sourceforge.net/
deshaker plugin for virtualdub here for removing shakes in rotations, zoom, pan, etc.
https://www.guthspot.se/video/deshaker.htm
here’s 23 excellent plugins for virtualdub that are free like deblocking, deflicker,
old cinema etc.
https://compression.ru/video/deflicker/index_en.html