Christopher Rotter
Forum Replies Created
-
Hopefully I understand now, so what the manual is stating is if you want to apply a material to the 3D object created in invigorator you would have to use layer maps in which case both objects are in 3D space ? And by “plane” you mean just a regular layer in AE with something like fractal noise applied to it ?
-
Should I apply that expression to each axis ? If so I tried that and it didn’t loop ? I haven’t learned
conditions yet so I’m clueless in that area, but I would like to know how to apply this expression to my project ? Also if I have loopOut how do I add valueInTime to the same expression so that I can loop the expression but tell the other layer to delay by XX number of seconds using valueInTime ?
-
Let’s say you create 2 Solid Layers in After Effects. The first Solid Layer contains a Sphere primitive, while the second Solid Layer contains some 3D Text. The first layer is on top of the second layer, in terms of Layer hierarchy. This means that no mater how much you use the Object Dolly tool to push the Sphere primitive back, it will always be “on top” of the 3D Text. Even though realistically, the Z value of the sphere should dictate that the sphere be “behind” the 3D text, however, the 3D objects are still confined to the After Effects’ layer hierarchy system.
Sphere, primitive as in a sphere created in Invigorator ?
This applies too when you are using the 3D Invigorator objects along with the After Effects 3D layers. Even though both are 3D objects, they are not in the same 3D space. Thus, when you rotate the camera around, both are changing in perspective, but it will get to a point where you see they are operating on separate 3D space.
I understand.
To make 3D Invigorator objects “interact” with 3D layers from After Effects, you will have to use the Layer Map technique. You will first have to create a Plane in 3D Invigorator, then set up a pre-comp of the After Effects layer you are working with. Next, apply the pre-comp as Layer Map 1 (3D Invigorator Effect Controls Panel > Layer Maps). Inside the 3D Invigorator Setup window, you can now apply the Layer Map as a texture map onto a material, then apply the material onto the Plane.
Now, when you rotate the camera, or do an object animation, you can have the objects interact with one another in the same 3D space.
I think I understand, yet I’m a little confused, if I have two layers one called “red” and another called “plane” which would have to be a pre-comp ? And which would have to be a layer map ? And why must it be a layer map for the object to interact with each other ? I understand that once it’s a layer map that is the only way they both move in the same 3D space but I just don’t get what I mentioned earlier.
Hope this helps. -
Well I want to be able to shift the zero time start, but if I can’t.
-
How can I change the current time indicator so that frame or second Zero (“0”) can be located some where else on the time-line ?
-
I know but in terms of my expression, in the forth post from the top down. How can I change the frequency since my expression is now controlling it ?
Also do you know how to setup a
statement that would be based on the minmax of the waves which would control the radio wave effect ? I’d like to get my expression fixed and try and apply a statement based on the minmax values. -
I haven’t touched upon
statements, yet. Do you know statements ? I wouldn’t mind trying this with statements. -
I haven’t touched upon
statements, yet. Did you take a look at my previous message , hopefully you can help me. -
I’m sorry I don’t quite understand.