Christopher Rotter
Forum Replies Created
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I’m sorry I don’t quite understand on how to set this up ? Although it appears to be a excellent and free way to get near perfect calibration without the hardware.
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The hot tip is referring to times where you may want a After Effects 3D layer to interact with the objects you create in 3D Invigorator. If you want the After Effects 3D layer to go through the objects you create in 3D Invigorator for example, you will need to take the 3D Layer, and make it into a Layer Map. Then, inside of 3D Invigorator, create a 3D Primitive, and change the 3D Primitive into a “Plane” (flat surface). Adjust the size of the Plane so that the dimensions are exactly the same as the After Effects 3D Layer. Then, apply the layer map onto a material, and apply the material onto the Plane. Now your Plane will look exactly like the After Effects 3D layer. You can now have the Plane move through the other objects you create within 3D Invigorator.
After reading it again, I think I understand and by doing this you are making the After Effects 3D Layer and the Invigorator layer in both the same 3D space as well as interact with each other ?
I have one more question, in the manual for setting up profiles it states the following below where and how do I know where 0,0 point is in illustrator?
Setting The Scale Of A Custom Edge Profile
Edge profiles are based on a 100 point grid. Use the bottom left
corner of the vector drawing program’s page as the 0, 0 point, (origin.) -
I will consider looking into one, as the software calibrators I don’t trust. Unless there is one out there that is superb that I or we just don’t know about.
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What I have is a 3D invigorator object that I have already animated on the X,Y,Z axis I have applied your expression to each axis, since my goal is to have the object loop then duplicate it and have others loop and have those other layers offset.
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The hot tip is referring to times where you may want a After Effects 3D layer to interact with the objects you create in 3D Invigorator. If you want the After Effects 3D layer to go through the objects you create in 3D Invigorator for example, you will need to take the 3D Layer, and make it into a Layer Map. Then, inside of 3D Invigorator, create a 3D Primitive, and change the 3D Primitive into a “Plane” (flat surface). Adjust the size of the Plane so that the dimensions are exactly the same as the After Effects 3D Layer. Then, apply the layer map onto a material, and apply the material onto the Plane. Now your Plane will look exactly like the After Effects 3D layer. You can now have the Plane move through the other objects you create within 3D Invigorator.
After reading it again, I think I understand and by doing this you are making the After Effects 3D Layer and the Invigorator layer in both the same 3D space as well as interact with each other ?
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I entered in that expression, after fixing the time code the length of the loop is 60 seconds so I entered it as:
loopStart = 0;
loopEnd = 60;It didn’t work same as before.
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No, the manual is addressing the issue I was talking about in the earlier posts about objects interacting in the same 3D space. If objects are not created in the same 3D Invigorator scene, then they are not within the same 3D space. This means that the objects cannot interact with each other, meaning that the objects cannot intersect, go through one another, etc.
What you’re saying is the only way objects can interact with invigorator objects is if they are applied as a layer map then they are in the same 3D space and this is what the manual is pointing out ?
The hot tip is referring to times where you may want a After Effects 3D layer to interact with the objects you create in 3D Invigorator. If you want the After Effects 3D layer to go through the objects you create in 3D Invigorator for example, you will need to take the 3D Layer, and make it into a Layer Map. Then, inside of 3D Invigorator, create a 3D Primitive, and change the 3D Primitive into a “Plane” (flat surface). Adjust the size of the Plane so that the dimensions are exactly the same as the After Effects 3D Layer. Then, apply the layer map onto a material, and apply the material onto the Plane. Now your Plane will look exactly like the After Effects 3D layer. You can now have the Plane move through the other objects you create within 3D Invigorator.
I think I understand, but a simple example would help to nib it in the butt or a simple tutorial, I could follow to do exactly what you mentioned
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OK, let’s back up. The keyframed animation you want to loop occurs between 12 seconds and 16 seconds, is that correct?
So you edited the expression to look like this:
loopStart = 12;
loopEnd = 16;The keyframed animaiton I want to loop occurs between 0 frames and 1:00 frames, I don’t know what that is in seconds cause I can’t seem to get AE to display in seconds.
Then you applied it to each of the keyframed rotation properties, and nothing happened?
Surely something happened. Do you mean that you didn’t get the result you expected or that there is now no animation at all, or that the animation is exactly same as it was without the expressions, or ???
The animation is exactly the same as it was without the expression.
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>Should I apply that expression to each axis ?
Yes.
>If so I tried that and it didn’t loop ?
You have to edit the first two lines of the expression to encompass the time span you want to loop. If you did that, I don’t know what’s wrong.
I did, I changed (4) to 12-16 and nothing happened.
You’re losing me here. loopOut() and valueAtTime() don’t go together. They can both be applied to properties, but not to each other.How can I loop another frame not a frame that is as the previous statement and change it’s offset in seconds for when I have multiple layers of the same object>