Forum Replies Created

Page 13 of 18
  • Christina Rule

    February 20, 2009 at 1:46 am in reply to: highest bit depth with FCP

    “But you didn’t do this part? Why not put the pc render in an 8 bit FCP timeline and render a few seconds of it.”

    —- Jeremy I am confused as to what youre saying

    And if the comp guys download aja I dont think that will allow them to export it uncompressed out of Fusion… Im alittle confused on how that would help. Sorry 🙁

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 1:34 am in reply to: highest bit depth with FCP

    Im not 100% sure becuase I didnt do it and the person who did isnt here right now… But they usually give it to me in 8 or 10 and since it came out of the unreal engine at 8bit Im assuming they stuck with that. Everything looks fine in the images UNTIL i put them in the uncompressed codec.

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 1:31 am in reply to: QuickTIme FCP mac & pc uncompressed

    Would that cause a slight gama shift on the uncompressed apple/however the PC reads it?

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 1:25 am in reply to: highest bit depth with FCP

    Just watched it on my Tv and it looks even worse. haha I have no Idea on how to deliver an uncompressed to them with out it looking like crap.

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 1:09 am in reply to: highest bit depth with FCP

    No I am watching it on my computer screen It is very noticeable in both. IN FACT the Sorense3 is about the same if not BETTER. I have no clue what is going on.

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 12:31 am in reply to: highest bit depth with FCP

    Ah didnt mean to seem like I was yelling. I meant to add a period.

    http://www.christinarule.com

  • Christina Rule

    February 20, 2009 at 12:30 am in reply to: highest bit depth with FCP

    Well I took the Image seq that came out of unreal and brought it into QT and exported it as a uncompressed 8(8bit is what the images were) and it still is giving me the banding!

    http://www.christinarule.com

  • Christina Rule

    February 19, 2009 at 11:39 pm in reply to: highest bit depth with FCP

    I AM also getting a gamma issue… The uncompressed it brighter then the None file.

    http://www.christinarule.com

  • Christina Rule

    February 19, 2009 at 11:23 pm in reply to: highest bit depth with FCP

    They are BMP and it came out of unreal and i opened it in Photoshop and it says they are 8bit. Then they were sent to comp guys who took that images seq into fusion. They gave me a mov file from a PC that was “none millions colors plus” Now up until this point everything is fine with the image quality. When I get the NONE format I exported it in quicktime to uncompressed 8… Now I did just learn that uncompressed doesn’t come with the windows version of quicktime… but is “none the substitute?

    Also how do pc read uncompressed files? When I open then up in a few different PC it is saying on some that they are AJA codecs and others just 2vuy? very confusing..

    button line if I stick with the NONE format I am fine… But then when I’m editing in FCP I need it to be uncompressed or im not editing in real time. and I also need to deliever to the client an uncompressed.

    Im getting horrible banding when im takign the NONE format from the PC to a mac and compressing it to 8bit uncompressed and ever 10 bit.

    http://www.christinarule.com

  • Christina Rule

    February 19, 2009 at 10:15 pm in reply to: highest bit depth with FCP

    Well it was an Image seq that came from Fusion. In that format I was talking to you about “none millions of colors +” I then took that file with QT and compressed it to 8bit and 10bit. and it changed A LOT! I wsa thinking that it came out of Fusion at a maybe 16bit? and then me cutting that in half caused it…?

    http://www.christinarule.com

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