Forum Replies Created

  • Christian Roman

    November 8, 2016 at 12:24 pm in reply to: Sound Responsive Falling Bars

    I thought that sounded to difficult to do in AE. Thanks for the advice! Jumping into c4d I think the best approach is for me to use an x-particle system with a sound effector driving the emitting bars. Is that the way you’d go about it or would it be better to use mograph? Thanks again.

  • Christian Roman

    October 26, 2016 at 4:34 pm in reply to: Light Pulses up and down a cloned object

    Ahhh I see now. The powers of the gradient. Thanks so much.

  • Christian Roman

    October 26, 2016 at 12:12 am in reply to: Light Pulses up and down a cloned object

    Yes is exactly it. If I wanted to change the color of the clones and add more pulses do I just group everything and duplicate? Thanks so much.

  • Christian Roman

    October 24, 2016 at 5:53 pm in reply to: Concentric Circles Using Cloners

    Oh sweet, this is another good idea for approaching this. I’ve made these silly rings 5 or 6 diff ways now, I think the closest to matching the vid was that awesome idea Brian mentioned with expanding a cylinder within a plane and having that cloned out and effected by three diff step effectors. I just have to figure out how to stop the animation before it booles itself out. Thanks so much guys for the great advice!!

  • Christian Roman

    October 22, 2016 at 3:54 pm in reply to: Concentric Circles Using Cloners

    Dude thats way more close than I ever got. Thanks so much. I didnt even think of building like that. I was getting kind of close using the StepEffector to apply weight to the tube clones and then using a plain effector to expand them out. I made two tubes one big one small and then blended them with a cloner. However, same problem – the animation is not as smooth or organic and the expansion is not always in the correct order. The animation in the video was built using Maya. Im just surprised its so hard to replicate that radio wave effect so popular in after effects, in c4d. I thought something like this would be plain and simple, I thought wrong.

  • Christian Roman

    August 4, 2016 at 3:59 pm in reply to: Motext in X-Particles

    Everything works according to plan really until from 500 to the end. At frame 500 the rate modifier kicks in and is supposed to rate the text round and round and get faster as time goes on. However the text instead of spinning as if in a tornado vortex lines up in almost a straight line and rotates. I like the rotating but would like them to be more spread out. then at from 800, the last modifier is supposed to make the text drop down until it morphs into horizontal lines. however the modifier slows the spinning down and doesn’t keep the speed constant. I would like it the text to kind of explode outward – the idea being the spinning gets so fast and comes to a point where it just explodes but I can’t have the text flying upward off screen, it needs to fall down and morph to the lines. Thanks for the heads up about the x-particles forum. I will reach out to those guys too and see if they can assist. Thanks again!

  • Christian Roman

    August 2, 2016 at 5:41 pm in reply to: Motext in X-Particles

    I learned so much from watching the videos. However, there are some issues with fine tuning that the videos do not go that far into depth on. I have attached my project file. The original concept is to have a bunch of 0’s and 1’s leave a cell phone screen, float up and form an undulating cloud. The cloud then starts to spin fast and faster until it releases the text and as the text falls down it morphs into these horizontal lines. I have gotten to the point where the text floats up and forms the cloud. I have also figured out the morph to the horizontal lines portion. The problem I’m having is in the ramped spinning portion until the text flies out to the morphing section. The text seems to want to clump up and not keep a circle shape and then slows down significantly after it falls from the cloud. How do I keep the text spinning and ramping up faster and faster until it shoots out to the morphing phase? Any help would be greatly appreciated. Again, thank you for all of your help so far.

    10361_textingcloud.c4d.zip

  • Christian Roman

    July 22, 2016 at 3:17 pm in reply to: Motext in X-Particles

    Thanks so much! I didn’t know these video manuals existed. I have been watching them nonstop and they have been a huge help. Can’t thank you enough for pointing me in the right direction. I have two options now – I can go with mograph and child it to an xp generator or I can use xpsrite to generate the text. If I go with sprite which seems to be the better of the two choices is there a way to assign different colors to the emitted text. So some come out blue, while others red and green. Without using a gradient and having duplicate sprites?

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