Chris Smith
Forum Replies Created
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Masks are shapes you can draw with the pen tool or use the elipse and square shapes. Masks are used to confine your alpha (transparency) to specific areas. Masks can be difined to cut out holes or fill in holes in your image. For example if you want a red square, creat a red solid and draw a square mask on it. More advanced uses of masks is isolating moving images. It’s incredibly tedious work, but by animating masks you can isolate a person from an image and treat it separaetly or even move that person to another environment.
Trackers are a tool that allows you to grab a unique point in your image and the tracker will attempt to follow along. It generates position data that can be used on a layer. For example you want to put a sign on the side of a building in a moving shot. You could either try to keyframe it by hand, or have a tracker do the work for you by figuring out how the image moves.
Expressions are basically an equation that allows you to use math and certain functions to perform procederal tasks for you. There are limitless options so it’s hard to explain here. Click on Dan Ebberts head and go to his site to see the best examples of it.
Chris Smith
https://www.sugarfilmproduction.com -
Make sure ‘advanced renderer’ is on in your composite settings. The ‘basic renderer’ doesn’t do object occlusion and what not very accurately.
Chris Smith
https://www.sugarfilmproduction.com -
Make sure ‘advanced renderer’ is on in your composite settings. The ‘basic renderer’ doesn’t do object occlusion and what not very accurately.
Chris Smith
https://www.sugarfilmproduction.com -
Is it supposed to have true dynamics? Meaning will it be a stack of boxes on a moving or shaking platform and needs to animate itself? Or is it a specific animation that can be done procederially?
Chris Smith
https://www.sugarfilmproduction.com -
The reason you import project file into AE is for 3 primary reasons I can think of:
1. Your render passes are auto composited for you in AE. Of course you can change what you want, but a lot of the times it’s a great head start.
2. Importing cam data. No this is not used to change your mind later and move the original 3D objects in AE because you can’t. It is so whatever elements you ADD in AE will lock up with the motion of the imported renders.
3. Light data. Lights are created in AE that match the C4D lights so whatever you add in 3D space in AE will be roughly be lit the same as well.
Chris Smith
https://www.sugarfilmproduction.com -
Are you doing good color correction? Just color correcting shots can go a long way for matching shots.
Chris Smith
https://www.sugarfilmproduction.com -
Well, I think it’s one of two things:
1. The BG (cork) IS a high res image, or it’s a bunch of normal res images arranged and parented to each other. Then all the other elements are just pictures or matted video clips and thumnail tack images all parented to a master null which is animated around and everything follows it. The camera never moves, but kind of bobs up and down while everything moves below it.
2. It’s a simple magic trick. You assume that the cork board is full when it’s really a small space and as we see one group of shots, the other area of the cork board is switched to something else. And so on.
Chris Smith
https://www.sugarfilmproduction.com -
Doh! Thought I was in the AE cow again.
However, use a ‘target’ tag on your objects and drag the camera to the target box for them to always face the cam.
Chris Smith
https://www.sugarfilmproduction.com -
Not a plug-in. Just a built in function:
Layer > Transform > Auto-orient. Set to ‘Orient towards camera’.
Chris Smith
https://www.sugarfilmproduction.com -
On the AE 6.5 proffesional upgrade disc are folders for cycore etc. If it’s not on there it may not be a pro disc or something else. But the standard pro release has the effects on there.
Chris Smith
https://www.sugarfilmproduction.com