Chris Smith
Forum Replies Created
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Yeah, it’s Total Recall. Weird that’s the second time someone asked about this in the last few days.
Chris Smith
https://www.sugarfilmproduction.com -
Yeah, absolutely, turn on the alpha channel and keyframe it from white to black over time. Or if you want max control, render each wave as a seperate render and animate it in your compositor.
Chris Smith
https://www.sugarfilmproduction.com -
automatic duck. There is a forum here on the cow for it. Wes can answer your questions.
Chris Smith
https://www.sugarfilmproduction.com -
You mean figuratively x-ray when someone gets electrocuted like in cartoons? 🙂
In 2D I would think a bit of inverting the image (negative image) with some greenish glow added to it. With some animation on these matched to sound FX for effect.
In a 3D app, you can match up a skeleton model (free on the net) to lay over the person, there are many X-ray shaders available for most apps that you can map to the skeleton, render out then back in AE keyframe the opacity and such to aniamte the reveal.
Chris Smith
https://www.sugarfilmproduction.com -
I would just convert to B&W. You can either add a hue/sat and pull all the saturation out then use a levels to adjust your luminance OR use Effects>Adjust>ChannelMixer and tick the monochrome function and blend the colors you have left.
However since you probably only have color data in the green channel you might as well go with the hue/sat.
Chris Smith
https://www.sugarfilmproduction.com -
Is this of what you speak? I just animated some Tauri:
https://www.sugarfilmproduction.com/RadioWaves.mov
Chris Smith
https://www.sugarfilmproduction.com -
Peep this thread. Does this apply?
https://forums.creativecow.net/cgi-bin/new_read_post.cgi?forumid=2&postid=862840
Chris Smith
https://www.sugarfilmproduction.com -
A google search shows a Wondertouch press release saying that Particle Illusion was used in a host of films, Fantastic Four being one of them:
https://www.createmagazine.com/news.cfm?IssueName=losangeles&NewsID=2755
Chris Smith
https://www.sugarfilmproduction.com -
Few things. Copy your main layer and mask it to the window. Blur this a touch. Try different transfer modes. In an additional layer, copy the mask from the blur layer and stroke the outside of it to a white color. Set this layer to ‘overlay’ transfer mode. It will seem like a hard glass edge. If you want the glass to also displace the image below it then add a displacement map effect to the blur layer and pipe something into it to displace the image below it.
Also check out Colin’s tutorial:
Chris Smith
https://www.sugarfilmproduction.com -
The same as nulls/locators/effectors in all other 3D based programs. They are non rendered entities that you can reference things to. They are incredibly useful and I use them all the time. For example when you do a motion track, just apply the data to a null. Then parent whatever you want to follow that data to the null layer so the layer will ride along with the null.
What if you want to make a camera orbit something. Create a null and put it at the same point in space as the object you want to orbit around. Then parent your orbiting object to the null and offset it in space. Now all you have to do is rotate the null and the object parented to it will orbit around it.
The null would be the sun and the object parented to it would be the earth so-to-speak.
What about animating the camera? Do it in layers using nulls attached to nulls. For example. Create a null layer. Make it vibrate. Create another null and only move it through space. Create another layer and do rotations on it. Now parent them in a chain to each other using parenting then add the camera last parented to the last null. Now your camera will move along a direction, rotate, and shake from the vibration. But the motions are all seperated on different null layers so it’s easy to modify. So if you want to change the path of the cam just go to the null with the path movement and change that. That way you don’t have to mess with the vibration and rotations at the same time.
Chris Smith
https://www.sugarfilmproduction.com