Forum Replies Created

Page 71 of 163
  • Chris Smith

    January 20, 2006 at 3:42 pm in reply to: ink blot / water colour footage ?

    Hi Julie,

    Sorry, I was just making the point that Matthew was being critical about Dave’s comment by quoting the original poster didn’t have the budget to shoot it. Shooting ink blots are free if you own a lamp, water, ink, and a camera (commonly owned things). Even at your fantastic prices, Dave still has a point, in that if Andy didn’t have the budget to shoot it, he would only be paying more for stock footage me thinks.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 20, 2006 at 4:18 am in reply to: B/W & color same shot

    Effect>Stylize>LeaveColor

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 20, 2006 at 1:02 am in reply to: ink blot / water colour footage ?

    Does artbeats not cost money?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 20, 2006 at 12:58 am in reply to: how to invert a matte from a key?

    the keyer should have an invert matte option. What keyer?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 20, 2006 at 12:56 am in reply to: Motion Trails

    Don’t have to use Particular. Just CC Particle World built into AE. Maybe set it to soft points then tweak the dynamics till the motion and falloff is right. Maybe drop a glow effect on it as well.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 19, 2006 at 7:10 pm in reply to: Motion Trails

    Trails of what? Of your fingers or something else like a glowing “tail”? If it’s tail, I would motion track your finger tips, apply that data to the emitter of a particle generator. Then adjust the particles tight so they all look like one stoke that decays off.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 19, 2006 at 6:22 pm in reply to: adobe lets us down
  • Chris Smith

    January 19, 2006 at 4:41 pm in reply to: adobe lets us down

    I feel you Barend. Good points for sure. Yes floating point / OpenEXR support is excellent. That being said, I would expect upgrades like that to be in Shake, Nuke, and Fusion. True, that AE is used by the most high end of clients. But knowing that the vast majority is used by people who use it for purposes other than what a super high end compositor is used for I feel they should have thrown in a few more things for them. Yes all will benefit from the changes in AE7. But If you ask the average motion graphics artist if they would rather have a better render engine or finally a good color corrector, tracker, and roto tools and I can’t help but think they would pick the second.

    I applaud Adobe for adding such high end features as 32 bit float. But it seems contridictory to the fact there still is not anything remotely close to a modern color corrector built in to AE.

    I appreciate what they’ve added but considering the time they have I think they should have allocated a few more guys to the project to throw us some long needed bones.

    Maybe I say this because for me AE is a graphics program. When I do FX compositing it’s in the DS or Shake. So for what I use AE for I felt a little let down.

    my .02

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 18, 2006 at 9:22 pm in reply to: adobe lets us down

    I agree. I will upgrade regardless though. But I’m not really excited about it. Really just for the all-in-one GUI and OpenGL 2D acceleration. Are these good? Yes. Is it what I expected after a Looooong time for Adobe to work on AE7? not close.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    January 18, 2006 at 8:37 pm in reply to: storyboarding?

    It just involves a lot of tweaking of character joints, placing walls, etc. Just to set up a scene. If you need accuracy so you can plan a very complicated scene, then use it. If you just need framing boards that may not be accurate down to the camera’s lens, place,ent, angle, etc Then just draw boards.

    When I have to build a set, I’ll rough it out in 3D and set cameras where I think I want them to be. Then I’ll place walls, people, etc. So I know how big the set should be, what lenses to rent, etc.

    What’s cool about it is I can set it to only let me use Panavision Primo primes, which I use a lot when shooting so I can make sure the cam is in a more accurate position.

    But like I said if you aren’t planning to the 9th, just draw.

    The camera functions in Frame Forge drive me nuts. They may have changed it since I last updated the software 3 years ago.

    Lately I’ve just been using C4D to create animatics instead.

    Chris Smith
    https://www.sugarfilmproduction.com

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