Forum Replies Created

Page 104 of 163
  • Chris Smith

    October 10, 2005 at 4:10 pm in reply to: Musicvideo -tricks?

    [Chutney] “Im trying to find some good hints and ways to make a band sync up with the music.”

    Eh? Have them perform to a playback. Don’t understand the question really.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 9, 2005 at 4:26 pm in reply to: Program for making masks using tracking motion

    If you are doing screen replacements, ‘Monet’ is about as pimp as it gets:

    https://www.imagineersystems.com/products/monet/

    Chris Smith
    https://www.sugarfilmproduction.com

  • Is this a CRT or LCD screen? If it’s CRT, try LCD instead.

    If you’re shooting video, rent a camera with ‘clear scan’

    If you’re shooting film, just rent a sync box with the cam.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 9, 2005 at 5:20 am in reply to: processed shot- a la sin city/kill bill

    [kieran] “And Chris, I hope you took the Bay-look all the way with an ever-present (and mostly unnecessary) sunset grad filter.”

    Lol. Nah, I left the Tony Scott/Bruckheimer/Bay Tobacco grad off 🙂

    RP: What matters most is that the part of the tarp near your keyable edges be well defined. But you can get away with murder if you’re willing to do a few layers of keying and garbage masking.

    Do some quick keying tests before you bother with actors and setup.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 9, 2005 at 1:44 am in reply to: luma key?

    That would be bad. First of all if you are going to have a shot that has proper levels, you’ll have a lot more black than just your BG. I’d do your shot outside on a much longer lens (which minimizes the BG size) and use a small bit of greenscreen behind the actor. Let the sun light it.

    Even if you were using a white BG to key, Luma keys don’t make very good mattes, They are okay, but not great by a long shot.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 9, 2005 at 1:40 am in reply to: processed shot- a la sin city/kill bill

    Or don’t do any BG. If you look at the 1994 film ‘Bad Boys’, most of the car footage was shot with the car in a parking lot. They were shot on a very long lens and shook the lens a touch. All you saw behind their heads was some white sky. Looked great and you couldn’t tell they weren’t moving.

    I copied this for a Nissan spot. It was pouring rain, we just put a white silk outside their windows, and did simple lighting gags like mirrors making hard passing beams on their face. In the shot it looked like a sunny day. No compositing what-so-ever.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 9, 2005 at 1:36 am in reply to: splattered paint effect

    I would take a black card and actually splatter white paint on it. Take digital stills of this, crush the levels a bit, and use it as a luma matte for a solid or other layer. Than take these layers and offset them in 3D space for the layered 3D look.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 1, 2005 at 8:21 pm in reply to: SATA and Render Time

    I think you may notice a very subtle difference when using SD video. But I think it would be almost imperceptable unless you had a long render time. But an average drive has just enough speed to play uncompressed video in realtime with a choke here and there. Whereas a 2 drive raid can play realtime uncompressed SD just fine. I could be off a ways, but I’m gonna say the speed difference in relation to processor time for the actual render would change less than 2% per frame if you used a 2 drive RAID. But so much of it is relative.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 1, 2005 at 8:18 pm in reply to: Better graphics card

    As of 6.5, there is very little OpenGL support in AE. It’s only used when you are in OpenGL mode to see clips in 3D. But since it is more often than not that there are not that many layers in AE an average card seems to work pretty well. In 3D apps where the entire viewport is rendered in OpenGL, the Vid card is extremely crucial. Especially when you get to high poly count. Especially things like when you instance objects to particles, that will crank your poly count through the roof. A great vid card can take it (until it’s just ridiculous) where an average card will choke.

    And video games rule!

    Chris Smith
    https://www.sugarfilmproduction.com

  • Chris Smith

    October 1, 2005 at 2:37 pm in reply to: Better graphics card

    Nvidia 6800 Ultra or ATI X800 are nice.

    Chris Smith
    https://www.sugarfilmproduction.com

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