Forum Replies Created

  • Chris Mcfall

    May 9, 2011 at 8:39 am in reply to: concatenated strings as identifiers

    Mr Ebberts you are a coding super hero many thanks for your help.

  • Chris Mcfall

    May 8, 2011 at 8:41 pm in reply to: concatenated strings as identifiers

    Thanks Dan, Sadly It didn’t allow me to reference the sourcetext it says
    “comp() couldn’t find the comp named ‘TextProperty'” So i’m assuming its unable to read the value of the property… Though its not the end of te world I can just use the variable and change that each time. Although if you have any ideas it would be great to be able to reference source text. 🙂

  • Chris Mcfall

    May 8, 2011 at 2:31 pm in reply to: Shading problem with Particular 2

    unfortunatly I couldn’t view your JPG as the link didn’t work, so i don’t know precisely the trouble your having, but have you raised the ambient/diffuse levels in particulars shader settings… also have you considered tweaking the shadowlet placement functions… If you set up a useable link to your image I can take a look and probably give you a better answer.

  • Chris Mcfall

    May 8, 2011 at 2:16 pm in reply to: concatenated strings as identifiers

    Hi Dan,first i just wanted to say i’m a big fan your site has been a real help to me since learning Expressions. 🙂 I have a comp (smoke) with a particle emitter nested inside another comp (text) inside the text comp there are several markers that trigger events (through a variety of expressions attached to a variety of properties) within both the text comp and the smoke comp. However this then needs to be nested inside another layer and there to be multiple instances running… of course each instance needs to reference its own text comp (renamed for each instance) Unfortunaly to do this would involve changing many tens of lines of code for each instance. Which would become work intensive… So instead I wanted to be able to reference a varible to a text layer (which i can then edit the contents of to match the layer that needs to be referenced) that would be inserted into a concatenated string that would create the identifier so that varible could be used throughout the code saving me LOTS of hard work… I hope i explained that ok…

  • This Is alikely an error in particular 2 , have you downloaded the recent updates? They allegedly fix these problems, It worked in my case…

    https://www.redgiantsoftware.com/products/all/trapcode-particular/updates/

    * In After Effects CS5, if the particle life for the main particle was set to 0, After Effects would shut down.
    * In After Effects CS5, CS4, and CS3, if you were using a custom particle with loop time sampling for the texture, and attempted to copy and paste either the layer with Particular applied or the instance of Particular, After Effects would shut down.
    * If particles were emitted in a dense grid so they barely overlapped at the edges and were not animated, there were Moire patterns if the camera was rotated around the particles. This has been fixed in After Effects CS5, CS4, and CS3.

  • Hii Guys Did anyone ever find an answer to this? I’m in exactly the same boat, trying to set a null to track the brightest point…

  • Chris Mcfall

    March 22, 2011 at 1:25 pm in reply to: Advanced Comp trimming

    Fantastic, De-compose is Uber-Useful Thanks again 🙂

  • Chris Mcfall

    March 21, 2011 at 2:19 pm in reply to: Advanced Comp trimming

    Good suggestion Eric, I didn’t think they would have anything so specific but as it turns out there is a luvverly little script called re-pre-compose that allows me to create comps trimmed to the duration of the content, which will do for what i need.
    You can find it here…

    https://aescripts.com/rd-pre-compose/

    Thanks
    🙂

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy