Forum Replies Created

  • Chris Joyce

    January 15, 2016 at 9:30 am in reply to: Random linking Wind Values

    Thanks for that Dan. Unfortunately I didn’t see it in time but managed to come up with a solution. This works perfectly if anyone if anyone else is interested.

    Code on Slider:

    holdTime = 0.5; //time to hold each position (seconds)
    seed = Math.floor(time/holdTime);
    seedRandom(seed,true);
    x = random(1,5)
    Math.round(x);

    Code for Wind X Value:

    // Make x equal to slider value
    x = (thisComp.layer(“Null 2”).effect(“Slider 1”)(“Slider”) )

    // Set position when x = 1
    if (x < 2) thisComp.layer(“Null 2”).effect(“Slider 2”)(“Slider”)

    // Set position when x = 2
    if (x > 1) if (x < 3) thisComp.layer(“Null 2”).effect(“Slider 3”)(“Slider”)

    // Set position when x = 3
    if (x > 2) if (x < 4) 0

    // Set position when x = 4
    if (x > 3) if (x < 5) 0

    // Set positionwhen x = 5
    if (x > 4) 0

    https://vimeo.com/chj214

  • Chris Joyce

    January 14, 2016 at 2:58 pm in reply to: Random linking Wind Values

    Thats kind of the way I was thinking. Im not too hot on expressions so unsure how to say if slider value ‘1’ x value 1000 etc. Not too worried about the randomness as I might key frame the slider.

    Could someone start me off.

    Thanks

    https://vimeo.com/chj214

  • Chris Joyce

    December 22, 2015 at 1:47 pm in reply to: Time Remapping and compositing

    Sorry that link must of been an old signature. Its not related to my question.

    Ive tried different pre-comping options but still end up with the same effect. Some comps are over 10 precomps deep but the master comp never remaps it properly. I can get round it by pre rendeing but its ads time in my workflow when making changes. Im guessing its another 2015 bug.

  • Chris Joyce

    May 25, 2014 at 4:37 pm in reply to: C4D Logo build

    I realised just after I posted that the spline was also in the rail tag making it go crazy. I found I can change the order just by moving them around in the fracture but because of the randomness its difficult to build from the bottom perfectly.

    I’m close enough now to be happy but thank you ever so much for your help.

    Chris

    https://vimeo.com/chj214

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