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C4D Logo build
Hey,
Just struggling to achieve what I need and could do with some help. I have a logo split up into multiple sections with a fracture object. I want these to flock around along spline (naturally) then form the logo at the end.
I’m using a spline effector then inheritance to overlap which works but doesn’t look right and I cant seem to tweak it. I have attached a file to where I’m up to.
https://www.dropbox.com/s/o55mkv2vw6b1y6j/V_Logo_Build_Share.c4d
First I need the flocking triangles to all face the same way in the direction of the spline. Usually I would go Spline>Parameter> and tick rotation but this sends all the clones mental. Also adding natural motion with a noise random effector send them way too crazy. I done similar before but never had behaviour like this.
Finally I need the leading triangle of the flock to build from the bottom up of the logo. No Idea how to achieve this. I think if you see the file its pretty clear what I’m trying to do, it just needs to be a really smooth transition.
I’ve already spent way to long trying to do what I thought would be simple so any help would be great.
Thanks,
Chris