Forum Replies Created

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  • Chris Hall

    September 1, 2012 at 6:50 pm in reply to: Strange behavior Cineform files

    I’ve also noticed that I have to force cineform rgb renders from resolve 9 to “full range” otherwise they render out at 64-940 by default. Anyone else seen this? Resolve 8 rendered cineform rgb at full range by default.

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • what r the specs on the problem file in question?

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • Colin, I actually haven’t used th r3d trim in v9 yet, although it looks pretty self explanatory. I currently export an XML from FCP or ALE from avid (per reel) and bring that into red cine x for the r3d trim. I then take the same XML and use that for my resolve project and use the trimmed r3ds in my media pool at that point (AAF if from avid).

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • thanks rohit. Hit the “mute button” on the color page as you described and the Epic material suddenly plays back perfectly at half rez premium. Thankyou!

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • Chris Hall

    August 13, 2012 at 12:48 am in reply to: BUG? V9B2 – slow playback of R3D files in Color tab

    check to see if the R3D’s in question have embedded audio. We seem to be having an issue with that in V9. Check out the discussion on this thread:
    https://forums.creativecow.net/thread/277/19368

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • Chris Hall

    August 13, 2012 at 12:46 am in reply to: Red Epic 5K Files = Slow Playback on V9 with RedRocket?

    Red Specs: RED Epic Material, 5120×2560, Redcode 5:1, non-HDR, 2 channels of audio, being decoded at 10bit in resolve

    Ok, so I think it does have something to do with the audio as you suggested Rohit. I brought some of the clips into Red-Cine X and re-output them as R3D’s without audio (same specs, just no audio), and bingo, Resolve 9 plays them back at Half Rez premium at 24fps with the Rocket no problem. Although I don’t have any audio playing out of Resolve in either case, it appears the 2 channels of embedded audio are throwing the red decode off somehow.

    So the question is, is this a bug in Resolve 9 dealing with the audio (as these files still playback in 8.2 just fine)? And if its not a bug, how do we deal with this if clients record scratch audio on Red files, (do I have to rip it all out with new R3D trims every time? I usually trim R3D’s on conforms anyway I guess).

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • Just got off the phone with BM support. The official position is that they can’t certify any realtime playback of 5K red epic material with a rocket (which we know is the case, as the rocket hasn’t been updated in a while). But, when I informed them that 5K epic footage worked at half rez good with Resolve 8.2 they were a bit surprised and said they’d get back to me. So let’s see what comes of this.

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • thnx chris, glad to know its not just me, it was driving me crazy. Will call blackmagic tech support and report back with any word on this.

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • yep, drivers 1.4.27.0 and firmware 1.1.16.5

    what’s interesting is that the epic clips play back in realtime in the “preview” window in the media room. Once I add them into a timeline however, they won’t go more than 16fps at any setting. hmmm, anyone from BM care to chime in here?

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

  • hmm. I wonder if this is a cubix issue? What could I be missing here? Been working all day in 8.2 and its fine there.

    Chris Hall
    Colorist – Basher Films
    Pasadena, CA

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