Forum Replies Created

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  • Chris Forrester

    November 19, 2006 at 2:24 am in reply to: Kasabian Shoot The Runner Ad

    Nice video I liked it very much not come across it before.
    Anyone else think it would have had to been rotoscoped?
    I like the paint parts, I cant help but wonder if someone really did throw some paint about and film it…no reason not to would of been a giggle as well. Perhaps it was done using some 3D program or particle program, but I like the idea of creating some of it the “old fashioned way”.

    some links on recent roto’d films, in case you not come across it before.

    https://www.statenews.com/article.phtml?pk=37008
    https://www.jakeludington.com/project_studio/20060807_how_to_make_a_rotoscoped_movie.html

    would love to hear from someone who worked on this or knows someone who worked on it to divulge what was actully done.

  • Chris Forrester

    November 18, 2006 at 6:02 pm in reply to: Working with really large images ….

    Couldnt help myself…with a bit of google(ing) I got it down to this

    col = 4 // how many columns do you want
    // rows are created by making more duplicates
    swaoic= (index-1)% col //find which square we are on in column
    swaoir= Math.floor((index-1)/col) // find the square we are on in the row
    // set xpos and ypos
    xpos =width* swaoic
    ypos =height * swaoir
    position+[xpos,ypos]

    Stick this on a non 3d tile and duplicate it each tile will position automatically one after the other. hope this will speed up the positioning. You can move the original position value of the first tile (and anchor point to put it in the top left poistion then duplicate the solid as many times as you want rows. Then If your happy with it you can convert expressions to keyframes using the keyframe assistant (might want to set the composition to 1 frame before doing this to save you deleting all the extra keyframes that are identical afterward) and remove the expressions and carry on as normal.

    Hope its of use

  • Chris Forrester

    November 18, 2006 at 6:02 pm in reply to: Working with really large images ….

    Couldnt help myself…with a bit of google(ing) I got it down to this

    col = 4 // how many columns do you want
    // rows are created by making more duplicates
    swaoic= (index-1)% col //find which square we are on in column
    swaoir= Math.floor((index-1)/col) // find the square we are on in the row
    // set xpos and ypos
    xpos =width* swaoic
    ypos =height * swaoir
    position+[xpos,ypos]

    Stick this on a non 3d tile and duplicate it each tile will position automatically one after the other. hope this will speed up the positioning. You can move the original position value of the first tile (and anchor point to put it in the top left poistion then duplicate the solid as many times as you want rows. Then If your happy with it you can convert expressions to keyframes using the keyframe assistant (might want to set the composition to 1 frame before doing this to save you deleting all the extra keyframes that are identical afterward) and remove the expressions and carry on as normal.

    Hope its of use

  • Chris Forrester

    November 18, 2006 at 2:07 pm in reply to: Working with really large images ….

    My initial problem with that was me thinking you would put them all into a massive composition afterward 😛 which would be like having the large picture again…But of course you quite rightly dont have to do that.

    I wonder if 3d assistants lite in 6.5 might be able to help you with laying them out? I only used it a few time to make myself boxes and is definatly one of those areas im very gray on..anyone know if it could automate laying them out? otherwise an expression might do it for you assuming you make some assumptions like the tile order in the timeline was going left to right and top to bottom, if it knew how many rows&coloumns you could position them all. Errr unfortunly im not any good with expressions but this is how i would see it working…anyone turn it into an AE friendy script or make it easier/better

    column = 4
    //assume a new row after every column

    length of tile =1000 (might be able to read this in from AE with a special variable???)
    width of tile =1000

    square on in column position = index MOd column ie index is 6 return that were on column 2
    square on in row position = INTEGER of (index / column) ie index is 6 so 6/4 is 1.5 the integer is 1
    // above assumes layers positioned left to right , top top bottom order in your timeline starting at 1.

    xpos = length of tile* square on in column position
    ypos = width of tile * square on row position

    something like this might work…or might start you off to a solution.
    I hope an expression guru will dive in and tidy it up show you properly as I think you could set it up this way. plus im sure I have missed something vital out 😛

  • Chris Forrester

    November 18, 2006 at 2:07 pm in reply to: Working with really large images ….

    My initial problem with that was me thinking you would put them all into a massive composition afterward 😛 which would be like having the large picture again…But of course you quite rightly dont have to do that.

    I wonder if 3d assistants lite in 6.5 might be able to help you with laying them out? I only used it a few time to make myself boxes and is definatly one of those areas im very gray on..anyone know if it could automate laying them out? otherwise an expression might do it for you assuming you make some assumptions like the tile order in the timeline was going left to right and top to bottom, if it knew how many rows&coloumns you could position them all. Errr unfortunly im not any good with expressions but this is how i would see it working…anyone turn it into an AE friendy script or make it easier/better

    column = 4
    //assume a new row after every column

    length of tile =1000 (might be able to read this in from AE with a special variable???)
    width of tile =1000

    square on in column position = index MOd column ie index is 6 return that were on column 2
    square on in row position = INTEGER of (index / column) ie index is 6 so 6/4 is 1.5 the integer is 1
    // above assumes layers positioned left to right , top top bottom order in your timeline starting at 1.

    xpos = length of tile* square on in column position
    ypos = width of tile * square on row position

    something like this might work…or might start you off to a solution.
    I hope an expression guru will dive in and tidy it up show you properly as I think you could set it up this way. plus im sure I have missed something vital out 😛

  • Chris Forrester

    November 18, 2006 at 1:34 am in reply to: Working with really large images ….

    I’ve not personally worked with such large images myself but I would be tempted to plan it out so I could use smaller sized files for trouble free use and effiecency. For example have the image as small as possible to cover your pan,and then swap in the area you wish to zoom in on to give you more detail.
    You might want to set it up so your first image the panning one is on one layer and your larger piece you intend to zoom in on is placed on another above and parented to the panning one. Shrink this down to match the small patch you want to zoom in on. I tend to set the layer to differnce mode to help me judge if it is in the correct position (if it is completly,almost black it is positioned correctly) some prefer to drop the opacity to 50% and judge it that way. But it should look like it was part of the paning map. Now do you move on the panning map and when you zoom in on the piece which you shrunk you should have the detail you require. Use a similar techniquee if you want to zoom in again on another patch after the 1st zoom. I think this ought to work for you.

    All the best

    Chris

  • Chris Forrester

    November 18, 2006 at 1:34 am in reply to: Working with really large images ….

    I’ve not personally worked with such large images myself but I would be tempted to plan it out so I could use smaller sized files for trouble free use and effiecency. For example have the image as small as possible to cover your pan,and then swap in the area you wish to zoom in on to give you more detail.
    You might want to set it up so your first image the panning one is on one layer and your larger piece you intend to zoom in on is placed on another above and parented to the panning one. Shrink this down to match the small patch you want to zoom in on. I tend to set the layer to differnce mode to help me judge if it is in the correct position (if it is completly,almost black it is positioned correctly) some prefer to drop the opacity to 50% and judge it that way. But it should look like it was part of the paning map. Now do you move on the panning map and when you zoom in on the piece which you shrunk you should have the detail you require. Use a similar techniquee if you want to zoom in again on another patch after the 1st zoom. I think this ought to work for you.

    All the best

    Chris

  • Chris Forrester

    November 18, 2006 at 1:20 am in reply to: AE 6.5 crashing

    Just as a side note, I tend to make sure my info panel is open and visible before I open projects especially the larger composites as I can see it loading files up and how far it has got. Gives you a good indication as to whether you need to wait longer and be reassured that AE is indeed doing something. Perhaps it will also tell “a story” to you as to what the potential problem might be, perhaps a piece of footage or movie that it is having problems with ie you see it is not loading a movie file quickly when it is a small file.
    Just some thoughts

    Chris

  • fab! thanks to you both 😀

  • fab! thanks to you both 😀

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