Forum Replies Created

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  • Chris Brett

    February 20, 2014 at 8:30 pm in reply to: Objects POP into view just in front of camera

    Hi Rob

    — should be able to set this up no problem — AE camera is fine for this—-

    —- sounds like the z space setup in your comp may need setting up differently

    — suggestions …

    1 ) make sure the emitter is behind the camera in z space.

    2 ) animate the camera in z space

    3 ) sometimes AE is weird and occaisionaly it makes a difference which order the layers are in — if its not thee already try moving the particle layer below the camera layer…

    4 ) some particles probably are being born just in front of camera – if this looks rubbish try redrawing the transparency over life curve to make them fade in more beautifully

    ———————- good luck ——chris —

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  • Chris Brett

    February 10, 2014 at 12:53 pm in reply to: Stop motion – Adding rotation to wheels in AE.

    — agree Paddy — did actually wonder if it really mattered that the wheels did not turn ?? – chris

  • Chris Brett

    February 10, 2014 at 10:20 am in reply to: Stop motion – Adding rotation to wheels in AE.

    — move the anchor point at the top of the transform list ?

    — might be confusing as expect the point is centre of frame the wheel is on ( which is masked out )

    — might be worth getting a closeup still of a single wheel which is then carefully positioned in the centre of the screen before making final adjustment to anchor point to make sure it rotates evenly – then scale track etc

    ————————- all the best —-chris

  • Chris Brett

    February 7, 2014 at 12:15 pm in reply to: Mask moves when rendering

    — probably there is a key frame that is hard to see without zooming in on the timeline —- try zooming right in and you will probably see it hiding next to one of the others – half hidden behind it …

    ——————————- chris —–

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  • Chris Brett

    February 6, 2014 at 12:22 pm in reply to: green screen query

    – thanks Simon — much appreciated —-chris —

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  • Chris Brett

    February 4, 2014 at 10:59 pm in reply to: Realistic Keying Tips (Green Screen)

    == also — dont forget to put your artists hat on — in some comps very small discrepancies in light and/or perspective give the game away ……….

    ————————————–chris–

  • Chris Brett

    January 26, 2014 at 5:49 pm in reply to: Renders Just One Frame

    Ae only renders frames between the markers on the timeline so if these markers are together you will only get one frame.

    I would say Ae is pretty good one the whole and well worth learning though IMO some areas are not so good – most notably the motion controls ……..

    ………….. just my tuppence worth.

    Chris

  • Chris Brett

    January 24, 2014 at 7:02 pm in reply to: VFX for the big screen

    — obviously cc elements so that comp works — but sort key first then cc downstream —c—

  • Chris Brett

    January 24, 2014 at 6:58 pm in reply to: VFX for the big screen

    Hi — my point originally is that it is best to get the rushes with maximum picture information ( grading loses information )

    —- unless you have been asked to grade it would be inclined to ask the director how he wants to handle this —- match grain yes but grade along with FX work not so sure …… it depends…..

    — last time I did anything like this the Fx was graded along with the rest of the edit at the finishing stage….

    ———————– chris —

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  • Chris Brett

    January 24, 2014 at 2:51 pm in reply to: VFX for the big screen

    —- I have heard that colour correcting can cause problems with keying ………………

    ————————— chris —

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