I have the same problem still… Here’s my workaround:
For 1080p projects and below, I use DNxHD220+Alpha, that seems to work for me at the moment. For everything bigger, or for odd sizes I will render using MagicYUVA (https://www.magicyuv.com/) it’s not a 10bit codec, but I think it works pretty good, and I think it’s pretty fast.
Obviously if my render doesn’t require an alpha channel then I’ll use DNxHR/HD or even UncompressedYUV 10bit and then convert to ProRes with FFMPEG.
Side note, my testing shows that you can not use FFMPEG on windows to convert any file with an alpha channel to a prores4444 quicktime file with an alpha channel, it works on mac though.