Chad Baker
Forum Replies Created
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Hi Bob, I replied to another thread on this issue, but I wanted to point out that we’re aware of it and we’re investigating a solution. I can’t be more specific at this time but I wanted to acknowledge that we’re looking at it.
Best regards,
Chad Baker | Lead Technical Support Consultant | Digital Media | Adobe
Ref:
DVAAU-4202616 -
Hi Vito,
Thanks for reporting this issue. We’ve logged it and we’re looking into it. This was also reported in our uservoice forum. Due to policy I can’t comment further on when we expect to release a fix, but I wanted to note that we’re aware of it.Best regards,
Chad Baker | Lead Technical Support Consultant | Digital Media | Adobe
Ref: DVAAU-4202616
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Chad Baker
October 13, 2011 at 9:45 pm in reply to: Problems with a gap of silence every time I save new audio filesWhich format are you saving out to? MP3 format introduces gaps. It’s an inherent part of the encoding process. That’s why media players like iTunes have to do an analysis to provide gapless playback.
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Ultimately, the workflow that produces a result that sounds better to your ears is the one you should use. That being said, when I do this type of work I generally apply noise reduction earlier in the chain. That way, I’m not feeding a noisy signal into the rest of the effects processing that I do later on down the chain. This is particularly important when I’m applying something like reverb.
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Sorry to hear about your lost work. Without having more specific details, like the full error text, it’s hard to know exactly what caused your crash. I’m speculating that what you saw was a BSOD resulting from an IRQ request. This is often the result of a driver that’s behaving badly. Audition’s performance is heavily reliant on your audio hardware and drivers. I would check to see if an updated driver is available for your audio hardware.
There are other general troubleshooting suggestions in this document that may be helpful in your case.
https://kb2.adobe.com/cps/825/cpsid_82500.html -
The short answer is that Audition CS5.5 does not support MIDI. The longer answer is that it was rewritten from the ground up for a faster performing audio engine on both Mac and Windows. Given all the extra work to rewrite the application, certain features didn’t make the cut. There’s a list here:
https://kb2.adobe.com/cps/895/cpsid_89588.htmlFeatures will be re-added largely based on feedback from users.
You can submit a feature request here: https://www.adobe.com/go/wishHow to give feedback about Audition: https://bit.ly/9Lnb8Z
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I’m not aware of an accepted standard, and would appreciate the enlightenment if someone has authoritative info. Most of the discussions that I’ve seen seem to agree on shooting for average of about -12 to -6, with peaks at -.3db. That sounds pretty safe to me.
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The following video tutorial shows the round trip workflow between Audition CS5.5 and Premiere Pro CS5.5. Your answer is at about 3:30 in the video.
https://bit.ly/mJtbc9 -
I just spoke with Scott about this, but for the benefit of other folks who might be similarly stuck, I wanted to provide some clarification. Soundbooth CS4 used to provide a way to Dynamic Link sequences from Premiere Pro CS4, which made creating scores to match sequence length a trivially easy task.
Soundbooth CS5 is essentially Soundbooth CS4 with a couple enhancements bolted on, but the core of the application is the same. Because of this internal version mismatch, Dynamic Link doesn’t work between Soundbooth CS5 and Premiere Pro CS5, so you can’t bring in sequences. You’re limited to importing single assets.
In this case, you’d need to render out the whole sequence as a single asset from your PPRO CS5 project and bring it into Soundbooth CS5 in a new multitrack project, then add the score and match up the length.
Soundbooth will take in video assets, but if you prefer to just render out the audio here’s a screenshot showing how to export just the audio from a Premiere Pro project.
Best regards,
Chad -
Alright, here’s the quick and dirty tour through audio hardware setup in Audition CS5.5. First, make sure that you’re seeing your hardware listed in the audio hardware preferences dialog.
If you have an ASIO driver available, use it. You’ll have lower latency and better performance. If you don’t have an ASIO driver for your device, check with your manufacturer to see if they have one available, or choose MME under Device Class and make sure that you select your device’s inputs/ouputs. If you don’t see your device here, check to see that you have it listed in the Windows Sound control panel.
You can set the preferred inputs and outputs of your device as defaults in the Audio Channel Mapping dialog:
When you’re in multitrack view, you can set your device’s inputs for each track, and assign the outputs for the Master to your device’s outputs, or the Defaults that you specified in Audio Channel Mapping.
Once you’ve made sure your device was recognized by the system, and that you’ve chosen your device’s ins/outs in the places I’ve shown here, then you’re all set. You should no longer be sending sound through your computer’s default sound system (eg. soundcard, onboard audio).
The screenshots here are just some quick grabs from my home system, so where you see “Saffire Pro” that’s where you’d expect to see your hardware listed.



