Cassius Marques
Forum Replies Created
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I’ve made a quick example to show you how to sort value inputs into position. But I need way more info to help you more: 11422_bargraph.aep.zip
Cassius Marques
http://www.zapfilmes.com -
how are you planning to feed in the values? Can you provide a SS of an example formation so we can judge what needs to automate?
Cause if you’re typing in the values, It’s kind of easy to adjust the positions/scales, since its all limited by a total value of 100%.
Cassius Marques
http://www.zapfilmes.com -
I was referring to any 3d aplication. Deformations are ok within AE, but you won’t be able to warp the loops and the shadows/highlights properly.
Cassius Marques
http://www.zapfilmes.com -
[Ilio Crandi] “To make it clearer, if Party C gains the most votes, I want it to be on top,”
Explain please… What’s the up vector you’re refering? Y axis? Z axis? the layers number in the timeline panel?
You can sort values and use that information to drive the position property. You won’t be able to rearange the layer order in your composition.
Cassius Marques
http://www.zapfilmes.com -
how real do you need it to be? because you’ll have a hard time doing it EVEN if you’re very familiar with cloth dynamics.
Cassius Marques
http://www.zapfilmes.com -
If you have AE you have cinema 4d light… check if you can export with C4D light anything that maya can import that holds object data.
Cassius Marques
http://www.zapfilmes.com -
I won’t say that you can do that way but try to consider this: In that shot, does the paper thats stuck on the wall moves? Or the camera that’s capturing it does?
So if you’re still choosing to track the paper instead of the camera, just make sure you’re getting data that encompasses all axis, not just X & Y. Or X,Y and scale. From what I can see in the SS, you’re disregarding scale and you’re probably just not compensating for the point of origin of your mesh.
Cassius Marques
http://www.zapfilmes.com -
And sorry about the double post I was trying to be more clear.
Cassius Marques
http://www.zapfilmes.com -
They have a take that in which the singer eventualy ends up in a similar pose of a second take. Thats one part of that effect. When they cut to the second take all but the subject changes.
In this first take, they kept cutting parts of it to make into that “smooth” sequencial clips that you see. That with a bunch of colors and effects on top make it happen. There is some time warp effect that creates the ghosting too.
Light leaks were used exhaustively during the video. If you search for light leaks footage you’ll understand what I meant. (perhaps some originated from the scenery lights). They made fast edits on those.
They also worked a lot with exposure, turning it up everytime they got a beat. And on a final though maybe the light leaks are just parts of other takes added(blend mode) on top and not light leaks footage by itself. (sometimes it looks like tree branches)
My point is: Theres a bunch of stuff going on (i know you know that). But when you asked how the skeleton effect is created… there’s no way anyway would be able to help you with that. You have to really break it down to its smallest parts like “how to rig a skeleton arm?” for example. Or how to get that greenish high key look…and such
Cassius Marques
http://www.zapfilmes.com -
They have a take that in which the singer eventualy ends up in a similar pose of a second take. Thats one part of that effect. When they cut to the second take all but the subject changes.
In this first take, they kept cutting parts of it to make into that “smooth” sequencial clips that you see. That with a bunch of colors and effects on top make the whole thing. There is some time warp effect that creates the ghosting too.
Light leaks were used exhaustively during the video. If you search for light leaks footage you’ll understand what I meant. (perhaps some originated from the scenery lights).
My point is: Theres a bunch of stuff going on. When you asked how the skeleton effect is created… there’s no way anyway would be able to help you with that. You have to really break it down to its smallest parts like “how to rig a skeleton arm?” for example.
Cassius Marques
http://www.zapfilmes.com