Cassius Marques
Forum Replies Created
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I didn’t went into the FPS matter of your problem. But I’m sure it should be simple. If you’re rendering at 60fps, you should change the project settings to 60fps and bake it as that too. (or maybe just stretching in AE will work just the same)
Cassius Marques
http://www.zapfilmes.com -
I’m sorry about the delay, beeing the weekend and all. I hope this still helps you somehow.
What I did perhaps can answer all your questions. I just baked the inner camera to world coordinates, avoiding any need to parent it in AE.
I’m adding the c4d file with the simple expresso code that I used along with cappuccino to bake it. and the AE file showing that it worked.
If you have any doubts I’ll be here.Cassius Marques
http://www.zapfilmes.com -
Can you clean everything from the c4d file but the camera? So I can take a look?
Cassius Marques
http://www.zapfilmes.com -
1-Render the building scene,
2-Render the Ipad scene, Add a compositing tag to the ipad screen, and enable object buffer. Save that buffer (3).Composite 1and 2 using 3 as a luma matte in your compositing application of choice.
Cassius Marques
http://www.zapfilmes.com -
If you have your light inside the element 3d engine, perhaps remove it (since it is saturating things too much) and composite the light over by using Tints, fills and glows in another instance of your bulb (perhaps with a green semi-transparent sphere inside it). Then use masks and mattes to confine this fake light exposure where you want.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
August 17, 2017 at 9:19 pm in reply to: Maintaining stroke widths within a 3d enabled precomp regardless of camera position.Your title is a little misleading… you will never be able to mantain the width if you rotate the camera without enabling “auto orient” on the precomp. That would require a 3d path and would be outside AE’s standard capabilities.
Its doable If all you need is to translate camera Z distance from a pre comp to a stroke width inside it. I’m sure Kevin can help you with that.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
August 9, 2017 at 1:49 pm in reply to: Linking nulls in two comps of different dimensionsthe last expression I wrote works for scale, but you can’t offset any position, that would require a lot more math to address the space transformations.
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
August 8, 2017 at 8:54 pm in reply to: Linking nulls in two comps of different dimensionsI may have understood the opposite of what you wanted. You want to scale the composition of the reference, right? Is that comp inside the one you’re at? if so, try:
ref=comp("scene 1");
a=comp("scene 1").layer("null 5").position;
b=100/thisComp.layer("scene 1").transform.scale[0];
nx=a[0]-ref.width/2;
ny=a[1]-ref.height/2;
[nx/b+(thisComp.width/2),ny/b+(thisComp.height/2)]Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
August 8, 2017 at 8:44 pm in reply to: Linking nulls in two comps of different dimensionsI wasn’t very clear…
so, if you’re scalling and/or changing resolution, try:
ref=comp("scene 1");
a=comp("scene 1").layer("null 5").position;
b=100/comp("scene 1").layer("scene 2").scale[0];
nx=a[0]-ref.width/2;
ny=a[1]-ref.height/2;
[nx*b+(thisComp.width/2),ny*b+(thisComp.height/2)]and tell me how it goes…
Cassius Marques
http://www.zapfilmes.com -
Cassius Marques
August 8, 2017 at 8:10 pm in reply to: Linking nulls in two comps of different dimensionsThis will also work if you scale the composition (and not change its resolution). Just multiply the position by 100/your scale.
Cassius Marques
http://www.zapfilmes.com