Howdy,
Well, it sounds like you have weights from one leg crossing over to the other leg, in other words your left leg has some weight on it from your right leg joints.
But, before I go any further, I have to say that if you haven’t finished your model, you really shouldn’t be rigging it yet. Be patient, and finish the model first before you start trying to rig it.
Now, that said, you need to be concerned with the model’s topology, because model topology affects the mesh’s deformation. If you’re model has good topology it makes the weighting much easier.
If you haven’t seen my rigging tutorials, have a look at them here:
https://www.c4dportal.com/forum/showthread.php?t=2501
in the first chapter of the character rigging section called “Setting up the Skeleton” I talk about the importance of model topology and deformation.
The tutorials are using my character rigging plugins, but the concepts are fairly basic, and can be applied to any toolset and any application.
The tutorials are a work in progress, so there are more tutorials to come.
Adios,
Cactus Dan
Cinema 4D R10 XL Bundle, BodyPaint, Dynamics
http://www.cactus3d.com
http://www.cactus3d.com/Plugins.html