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leg of cubes, what’s the best way?
Hi, I’ve been trying to understand IK and joint stuff, but I get confused with how to apply it.
I’m trying to build a spider like character that has legs made up of just cubes. What would be the best or easiest way to build the leg so that if the spider moved up and down, the legs would bend appropriately?
If it’s just a Spline IK situation, how do I apply the spline to the stack of cubes?
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