Forum Replies Created

  • Bryan

    January 24, 2007 at 6:34 pm in reply to: XSI import/multiple scale issues

    Never mind. Someone helped me with it:

    Basically apply this multiplication expression to the postion of the camera and all lights (from mylenium:

    [position[0]*100,position[1]*100,position[2]*100]

    Then apply this expression to the Point Of Interest of the camera (from ats):

    [pointOfInterest[0]*100,pointOfInterest[1]*100,pointOfInterest[2]*100]

    works like a charm.

    This translates feet world units in XSI to pixels in after effects. Meters the factor would be 1000.

    -b

  • Bryan

    January 8, 2007 at 4:28 am in reply to: Object in Z space w/ Random Velocity Part 4

    Awesome! Thanks!!!

  • Bryan

    January 7, 2007 at 5:01 am in reply to: Object in Z space w/ Random Velocity Part 2

    Dan, you totally rock. Thanks.

    -b

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