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XSI import/multiple scale issues
I’m having a multiple scale issue upon importing 3D scene data from XSI into AE. It seems that everything is off by a factor of 1:100 (the world units in XSI were set to feet). When I do nothing to the camera and lights, anything that becomes a child of either light in the scene, needs to then be scaled to %1 to be normal size. Obviously this become a problem when postion keyframes are then applied, and even more of a problem if this object becomes and emitter for trapcode particular.
I actually have a link to the file, which is posted on my .mac file sharing page. There is also a stuffed version of the file (just in case) and a reference quicktime that is a render of the tail end of the scene for (the 2nd scene light is centered on the model’s waist).
https://homepage.mac.com/bryan_keeling/FileSharing5.html
The AE file has the original imported scene comp with the multiple scale issues in it. There is also a second comp were I tried applying expressions to the position of the camera and lights. I just can’t get it to work right.
If someone could take a look at it and let me know what I’m doing wrong, of if they have any suggestions, that would be awesome.
Thanks.
-Bryan