Forum Replies Created

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  • Bruce Wainer

    February 20, 2010 at 7:12 pm in reply to: 3d Room lit from outside leaks light

    wow… I never knew all that. thanks Todd!

  • Bruce Wainer

    February 20, 2010 at 7:10 pm in reply to: Cubic Panoramas in After Effects confusion

    try removing all animation from the camera, putting the camera in the center of the cube, creating a 3d null at the center of the cube, and parenting the camera to the null. Then just animate the rotation of the null – the camera should pan (I’m not sure which dimension to rotate on, I usually just experiment)

  • Bruce Wainer

    February 20, 2010 at 3:25 pm in reply to: shatter with a video?

    same way – just apply hte shatter effect onto your video instead of onto the text.

  • Bruce Wainer

    February 20, 2010 at 2:02 pm in reply to: 3d Room lit from outside leaks light

    did you try alpha add blending mode? it should add the anti-aliased edges together to make a solid corner (the edges of solids are anti-aliased in all but draft mode, i think, which cause the edges to not match up 100%. alpha add should fix it)

  • Bruce Wainer

    February 20, 2010 at 1:48 pm in reply to: whats wrong with my system ?!

    and with only 3GB of ram, make sure use multiple cores is unchecked

  • Bruce Wainer

    February 14, 2010 at 8:56 pm in reply to: render lag

    could be the multiple processes feature starting up (the processes have to launch, etc.)

  • Bruce Wainer

    February 10, 2010 at 2:44 am in reply to: client monitor

    Do you want another monitor in clone (duplicate) mode that show exactly what the user sees, or just a monitor that shows the preview window? For the former, I’d say any decent monitor with the same resolution as the monitors you already have should be fine. To hook it up, either get a splitter box that plugs into the computer in place of the current monitor, into which both displays connect (one input, two outputs – duplicating the display – ~$50 I think) or, if you have an extra display port, just plug the second monitor into the computer and tell the OS what to do. If the latter (just the preview/composition viewer), you can set up both Premiere and After Effects to send video out through Fire-wire. At my school we use a Sony DV tape deck (~$1000 a couple of years ago) as a Fire-wire device and take the TV out and plug it into a standard TV screen. This is, of course, a low-end SD-only solution, but the preview window in either After Effects or Premiere isn’t that high quality unless the time line is rendered (PP) or pre-rendered (AE). For a client watching the editor/compositor working, it won’t usually be that High Quality. If you do want HD output from Premiere Pro or After Effects, you’d need a card of device meant for this, at which point I will bow out and let someone more experienced than I am take over.

    Bruce Wainer

  • Bruce Wainer

    January 11, 2010 at 2:37 am in reply to: Motion tracking with mask

    no problem. I’m a visual learner, so I can’t even explain things any other way sometimes. Besides, other than being a still image, that was no mock-up.

  • Bruce Wainer

    January 9, 2010 at 10:34 pm in reply to: Motion tracking with mask

    here’s my example: https://brwainer.110mb.com/screenshot_1-9-2010.htm

    what I did was create a white solid in a new composition (size doesn’t matter, but should be at least your footage or output size). then corner pinned the composition to the TV, so that the entire solid (with corners still attached – I’ll get to that.) follows the TV. next, I masked the solid to fit the round corners of the TV (go ‘view>new viewer’ to get two windows so you can edit and see the result at the same time). finally, in your TV composition, use the white solid composition as an alpha track matte for your footage. That’s it!

    Just remember to apply the corner pin BEFORE you mask.

  • Bruce Wainer

    January 9, 2010 at 10:04 pm in reply to: Motion tracking with mask

    I don’t know how to explain what I mean, but I’ll make a quick example for you in a bit.

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