Forum Replies Created
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Wow, that was easy enough. I did try that, but I needed to add a *20 (which I didn’t do initially) at the end to see the animation come to life very quickly. Thanks for your help!
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That will work! Thanks guys!! I appreciate your help!
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For what it’s worth, I actually had the same query back in January. I have a 2.5GHz G5 PPC I used at home. I got an Intel 3.0 GHz Dual-Quad MacPro at work, and it is exponentially faster. I did a test when I first got it. I set up a very detailed scene a variety of the more processor intensive modules and rendered it at home and then brought it to work and tried it here. The G5 at home took roughly 3 hours, and my 8-Core at work did it in about 13 minutes. It was just a still, not an animation. I have 4GB of RAM at home and 6GB at work. (For some reason, my boss doesn’t believe me I need more.)
That’s my two cents from personal experience.
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I’m sorry, I should’ve been a bit more clear on that. I am using a plane as the floor, not the “floor object”. That crossed my mind, so I tried a cube just to be on the safe side, and it didn’t work either.
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Man, you weren’t joking, it does take forever to render. But that is what I’m going for. Thank you very much! I do have one last question. Is there a way, (with pyrocluster or environment, or something) to get some sort of displacement, as if it was hot. I can’t remember what it’s called, but essentially I’m looking for the same effect that you get if you look right above the surface of a freshly paved asphalt road in the summer time. It’s not critical, but it would make a nice touch. Or is this better try and fake in AE?
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Hey Randy- The tutorial was useful for me…. but I want to make the particles a liquid. I tried adding different things into a metaball. But that certainly doesn’t seem to be working. I’m just trying to get a mercury like liquid substance to spread over an Extrude NURBs object. Maybe I’m going about this all wrong. But I’m starting to tear my hair out trying to figure this out. Any thoughts?
This is one area of C4D I’m still beginner-ish at.
Thanks!
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We didn’t change it from green to white. The green was just a slug of color to see the edges. It makes it easier with the contrast to see how the edges showed up. They should have shot on green to begin with. The process of keying would have been much faster and easier, but I wasn’t working here yet when they shot it. I got the footage on raw tapes my first day.
The problem of the halo happens when we export the QT. You don’t see it in the sequence, but for some reason when we export the clip to QT, and drag that back into a new timeline, and conform the sequence, the halo appears. It only shows up on a final output movie.
I don’t get it!
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I’m not sure what camera they shot on, I wasn’t there for the shoot. I hadn’t even started working here yet when they were doing the shoot. However, the problem doesn’t lie in the keying, that’s not a problem at all. We got that worked out. It’s in the export that the halo shows up. Doesn’t make any sense to me!
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As it turns out, I believe the normals are pointed into the trunk. However, I did a render with the camera inside the trunk with a light, and still nothing. It didn’t dawn on me until just now, but would you suggest maybe “flip normals”? Maybe? I don’t know. Anything helps! Thanks again!