Brian Smith
Forum Replies Created
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Wow. I’ll be honest, that makes me feel like an a** (as it should). Thanks for your help!
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
Hey Adam-
Thanks for your help on this. I figured out a good solution to my problem. It wasn’t quite as streamlined as I was looking for, but it worked nonetheless.I have been using a vector path from Illustrator as my ExtrudeNURBS path. I went back through the other maps available, and found one that was made of dots. I converted all those dots (circle paths) to square, and imported that. It made a lot of paths to deal with, so I just broke them up into continents and connect all the paths leaving me with 7 objects. Then I just used the “FFD” deformer to adjust the cube height. This seems to work fine for my purposes here. This whole thing will eventually be built in Papervision in Flash, so this is really in comp stages right now.
Thanks for your help!
BS———-
Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
Another quick note…
I thought of using some sort of cloner object to create a field of cubes in the shape of the map, and then try and figure out a way to adjust the heights individually. I used a MoGraph cloner object, and that just made a bunch of cubes that outlined the paths (which is kinda what it is supposed to do… I know). If there’s another cloner type or setting that I could use for this, that would be cool too.
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
Found the issue. I didn’t even think about it or realize it until right after I posted my question… (that’s the way it usually goes for me.)
The wav’s were all kicked out as 44.1K instead of 48K. That should’ve been the first thing I checked (maybe the second) but it was the last.
I up-sampled a couple clips to 48k and dropped them into the timeline and they seem to work.
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
What if you have purged, then restarted the computer… and it hasn’t been fixed? For me, the audio is coming totally blown out and clipped. All the audio files were delivered to me as uncompressed wav’s from Pro Tools. The weird thing is that some of the wav’s work fine, but the majority of them come in totally blown out. I played them in QT and iTunes, and they sound fine.
Could this be related to any settings that my sound designer could have set before the final export? I am fairly familiar with Pro Tools, but if I remember correctly, it’s pretty straight forward (not a lot of places to mess things up.)
This screen grab shows the first wav file that works fine. The one on the right, is one that is completely blown out. They were exported from the same batch in Pro Tools, and imported in AE at the same time.
Any thoughts?
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
I got it figured out. Apparently something happened when I installed the new hard drives. I’m not sure, but I backed up all of the files and re-formatted that drive, and now everything seems to be working all normal again.
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
That seemed to do the trick. Thanks again! I got it down to 1 hour and 19 minutes. I actually found a tips and tricks page and there were some other adjustments just like that on it. Have a look if you want.
https://backroom.renderosity.com/~cinema4d/tips.html
Thanks again!
You guys are always a huge help. No matter how stupid the question.-Brian S
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
Thanks for getting back to me so soon! I had a look at some of the texture settings. I adjusted the DPI down, but it’s not making that big of a difference. I downloaded the glass material from C4Dtextures.com and it was already set up to not receive GI. I also added the compositing tags. The glass renders fairly fast. After 42 minutes, it’s rendered about 50%. The place it’s getting held-up in is the grass.
Any other ideas maybe?
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
Thank you Adam! I think I have it all figured out! My computer froze in the middle of the render while I was at work, and my project file hadn’t been saved since I added all the XPresso jazz in there, so I get to redo it. But hey, practice makes perfect right. Thanks again!!
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Brian Smith
http://www.renderedhero.com
PDX, ORYGUN -
After applying these same basic principles to the speaker itself (with a little help from “mylenium’s” “Mograph_beautful_noise” tutorial, I have it figured out for the speaker movement. It’s some of the specifics in the fine adjustments in the sound effector I didn’t understand. I am going to tweak this for another day or so, and I’ll let you know if I still need some help. I think my problem was in changing the output range to zero to one. when I dropped in a “range” node in XPresso, I was barely hitting .1. With setting it to “Zero to Hundred” that gets me in the .65 to 1 range, which with “dynamics interaction” window open I can see it’s effecting the fur. Thanks a ton!

