you’re using GI, looks like the Physical renderer. All GI produces noise which cleans up with time. With Physical that means pure time if you are using the Progressive sampler (you just wait until it’s clean enough) and if using Adaptive you get less noise as you increase the sampling subdivision setting that takes more time as the samples go up and it has less noise but you just ‘get what you get’ when it’s done so if it’s still too noisy you have to try again. I use Corona usually and it’s just the same – more time equals cleaner render but it has controls to stop when a chosen noise level is reached and it has a good denoise function as well to shorten renders by cleaning the noise after the render. (and if you preplan and set things up right you can render then change lighting after the render is done without having to re-render etc.)
Scale is usually best if it’s real scale, it depends on the renderer but usually it looks more real if it is real scale – that assumes the lights are real scale too. If you are using GSG light kit lights they would give better results if the model is scaled down because they are meant to be lights in a studio, to look better the model needs to be that size too.
It depends on the look you are going for though if you want it like your example render then scaling it down so it looks like it’s lit in a studio could be right. For that scene to be lit normally (ie. outside) you’d need a sky (imagery or physical sky) which would mean sharper shadows (sunny day)…