Forum Replies Created

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  • Brian Jones

    March 7, 2019 at 11:28 pm in reply to: Get missing font name

    ok this seems to work for me, it has no error checking at all – you need to select a font using element (I have tested the text spline and a MoText object) and then run the script.
    One thing that shows during testing is if you drop a Text Spline in and run the script nothing happens and if you drop a MoText object in and run the script it returns “None”. But with either object, if you then change the font to something other than the default font, the script then returns the font name. C4D obviously does not save the font name to the file until it is ‘set’ to something other than the default. So I guess if you are opening a project that was saved without ever making a font choice and just running with the default it’s not going to work. Otherwise, it works in my limited testing.

    13190_fontfind.py.zip

  • Brian Jones

    March 7, 2019 at 4:04 am in reply to: Get missing font name

    hmmm old python, I don’t know enough python to know what’s changed, I’ve started trying to deconstruct it (and can make it tell me the font by brute force – and I don’t yet know if it will show the old font or whatever’s in the font chooser if it’s not there – and there are obvious differences between the Mac at work and the PC at home, which is a relatively new thing and I haven’t done much font based stuff since the switch) but not properly yet. Out of time for now will test more tomorrow.

  • Brian Jones

    March 6, 2019 at 10:33 pm in reply to: Get missing font name

    I just found this https://forums.cgsociety.org/t/motext-missing-font-is-info-stored-somewhere/1581456/3
    there is a python script referenced in the thread which might get the font (haven’t tested it yet)

  • Brian Jones

    March 6, 2019 at 10:20 pm in reply to: Get missing font name

    no idea, it’s question you may want to ask maxon support about. I tried exporting to various formats to see if a font name was embedded in the file. If it is, it’s not in readable text. Even when exported as an xml file that just gives the points that make up the font (as if it was made editable) not the font name. Which may be why when you open a project that has a font which you don’t have (or don’t have activated) you still see the font as it was if you don’t make any changes. But no indication of what that font was…

  • Brian Jones

    March 6, 2019 at 7:53 pm in reply to: How to smooth complex splines

    no, it does not work with splines, that suggestion was based on an assumption that you would use the splines as the shape for a skin (which could be smoothed). If the splines are the shape and you are going to be rendering them in one way or the other, then only the spline tools would apply.

  • the bevel tool on that selected edge in the 2nd example pic looks like it would do the trick *but* the parts of your S would need to be joined to make one object and it would need to be truly attached (run an Optimize)

    13183_softedges.c4d.zip

  • Brian Jones

    March 6, 2019 at 4:59 pm in reply to: How to smooth complex splines

    well there is the Spline Smooth tool (Mesh/Spline/Spline Smooth). That will do what you want but that is a tool rather than a deformer it has a ‘brush’ to smooth a spline with so it wouldn’t be great for smoothing a ton of curves. There are also the Chamfer and Round tools but neither of those will take a spline to a circle. By the look of the example image though one of those tools might do what you want or you could just toss the mesh into a Subdivision Surface object after – which will smooth out the jaggies.

  • don’t have Octane but something looking like that in renderers is usually the transparency depth being too low. It’s called different things in different renders but it is always there somewhere (assuming that really is the problem)…

  • not that way, it’s responding to shades of grey. It doesn’t matter which ‘direction’. Right now it’s aware of it’s orientation and it flips to 100% (of 180) with white then back with black. It would need to add to it’s rotation with color change (regardless of the direction of change) rather than set a value depending on the level of grey… what that would be I don’t know at the moment

  • can you post that scene file?

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