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Shader effector to keep rotating in the same direction?
Hello,
I’m using a shader effector to rotate a grid of objects.
The objects rotate one way 180 degrees (like a flip-clock) if the reference texture is black, and they rotate backwards to their original position if the texture is white. The objects are black on one side, and white on the other. This creates a giant binary pixel grid which acts like a screen.How do I keep the rotation direction the same throughout? They currently rotate, then rotate backwards. I’d like them to continually keep rotating the same direction every time the transition from black to white, or white to black, happens.
I hope you understand the situation. Thanks for any help.
Thanks, J
