you have to have *lots* of polygons to get that kind of detail but I doubt you get that through twisting, it looks like a fractal, maybe something close can be done with displacement but however it’s made if you have detail of folds and bends etc, the polys making them have to be smaller than the smallest corner or bump or it never looks smooth. You can get more polys at render time with subD and subplot displacement and it’s good that C4D can handle a ton of polys