Forum Replies Created

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  • Brian Jones

    June 4, 2016 at 4:02 pm in reply to: Fonts not showing up

    i haven’t heard of no font’s at all showing up, only just some of them. But you haven’t described much, what system are you on? What version of C4D? Where is this “Font’s” button (in what object)?

  • Brian Jones

    June 4, 2016 at 3:56 pm in reply to: Hair mapping

    oh yeah you mentioned VRay… I don’t know, I don’t use anything but Standard and Physical (though I’ve played a bit with IRay and Indigo and Renderman). But even with Physical there are limitations with Hair compared to Standard. Unless someone here knows you’d have to ask on a VRay forum (or somewhere where there are a bunch of VRay users)

  • Brian Jones

    June 3, 2016 at 4:51 pm in reply to: Hair mapping

    with either method (Density or Length) white is 100 and black is 0 so if you are applying the same image as for the color channel (as implied in the first post) you wouldn’t get the correct result unless you recolored it.

  • Brian Jones

    June 3, 2016 at 2:44 pm in reply to: Hair mapping

    the usual method is to use a grayscale map in the hair material’s Length parameter. It doesn’t make the hair (guides) change in the viewport but on render the hair will be full length where white is and 0 length where black is.

  • can you post the scene file?

  • Brian Jones

    May 31, 2016 at 2:39 pm in reply to: can someone please convert a C4D to STL?

    you might be able to do it yourself export from C4D as an OBJ then open that in MeshLab (https://meshlab.sourceforge.net) and export as STL

  • Brian Jones

    May 31, 2016 at 2:23 pm in reply to: how to ungroup spline text

    you need to make the text spline editable (‘C’ key) – with Separate Letters checked first or it gives you one spline with all the letters — if you already have one editable spline with all the letters in it you can use Mesh/Spline/Explode Segments to separate them

  • Brian Jones

    May 26, 2016 at 1:45 pm in reply to: Bouncing an object off another object

    bouncing off a wall is the same as bouncing off a floor. Assuming you are using dynamics, you add a Collider Body tag to the wall and a Rigid Body tag to the MoText. Or were you bouncing via keyframes so far?

  • Brian Jones

    May 20, 2016 at 5:59 pm in reply to: How to hide hair from camera?

    yeah, slower as geometry definitely – quickest would be Flat if that look works for you. Try Physical render (if you have it) as it works with that as well, perhaps just as slow but no problems re-texturing. If you don’t it’s not impossible (though I haven’t done it with hair – more with grass) – Specular has to be right, otherwise it would just be a matter of testing

  • what is your target end shape? (do you have an end state model?)

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