Forum Replies Created

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  • Bret Williams

    September 15, 2015 at 12:35 am in reply to: Green Dot of Death!!

    You should still be able to take the clips you stabilized, and open them in the timeline, duplicate a layer over itself and crop out just one pixel from an adjoining pixel and move it over the other clip. Do that for the moving shots. Then, compound the whole video and do the same thing for the whole video.

  • Bret Williams

    September 15, 2015 at 12:30 am in reply to: Modify Audio to be at -12 db.

    How did you do this in FCP 7?

  • Yep. Stop detaching audio. You’re just asking for trouble. Just turn off tracks in the audio inspector as well as adjust pan, mono, etc. you could also show audio components (Cmd+opt s I think) and use the range tool to delete/adjust parts of a clip as well as add fade handles to the remaining bits.

  • Bret Williams

    September 14, 2015 at 9:05 pm in reply to: Need recommendation for OFX flare plugin

    Can’t get much slicker than mFlare from motionvfx. But it’s not ofx. Pretty sure OFX doesn’t work in X.

  • Bret Williams

    September 14, 2015 at 6:50 pm in reply to: Is it possible to print the FCP X timeline index?

    I know some people have done nifty things with XML. Perhaps you could export the timeline as XML and pull the data from there in some fashion, but I’d not be the one to ask about that.

  • Bret Williams

    September 14, 2015 at 5:32 pm in reply to: Is it possible to print the FCP X timeline index?

    Nope. Apple has never let you print anything. Bins, events, etc. from it’s motion graphics and editing apps. Seems like an oversight, but after 15 years I’m starting to think they don’t want me to print anything. Maybe that makes FCP X a “green” app that saves trees.

  • Yep. Looks like a standard A and B camera shoot. A cam on the primary, B cam as connected clips. A multicam clip might be better, but this is perfectly normal use of gaps. There are likely gaps where there isn’t a shot or sometimes the camera was moving so it’s an unusable shot. I do this all the time. Lay out the a and b cams, then delete any bits that are unusable. Then, whittle away at the B, all the while having a nice visual reference below of whether there is useable A cam available. No reason to ever move the connected clips into the primary and lose that contextual data. And heck, if your primary was just the VO (which is often the case) then you should have tons of gaps. Unless you’re not a fan of breathing room in your stories.

    Just looks like a newbie learning how it works. But gaps are ok!

  • Just tested. When you hold tilde and delete a gap or clip in the primary, the connected clips don’t get deleted, BUT they don’t ripple down either. They stay at the exact same location they were and everything else just ripples past them.

    So in this scenario this a perfectly normal use of gaps. But you need to pay attention to what’s connected to the gap when you delete it. The connections are supposed to take on meaning. So if you’re deleting a clip the assumption is that all the associated connected clips should be deleted too. In this case you’ll want to connect that upper clip to the clip after the gap before you delete the gap. Make sure it’s associated audio is also connected to the same clip so that when everything ripples, they ripple in sync.

    This is one of the many reasons you don’t want your audio disassociated with your video. If this is a 2 camera shoot, it would have been cleaner to make the audio and 2 angles be a multicam clip. Or at least make synchronized clips from their respective audio and video clips before editing them into the timeline. If you broke apart the audio and video… don’t do that. You don’t need to almost almost almost ever. Once separated X doesn’t associate them with each other in any way. During trimming the two can become connected to different items and then easily be thrown out of sync. X won’t tell you they’re out of sync either.

    HTH

  • Bret Williams

    September 14, 2015 at 2:02 pm in reply to: FCP X – food for thought

    Have you tried Resolve’s? It looks like the same complexity but without the benefit of aux sends and all that. Not a fan of track mixing at all either which might be why FCP X’s system doesn’t give me much of a problem. But for track mixing I’ve always strayed away from the idea because when I moved clips around from track to track, the mix was totally shot, requiring even more upfront organization and more hoops to jump through.

    If anyone has made sense of the audio clip attributes / timeline track types where it can at least act sort of normal, I’d love the enlightenment.

    I recently thought I’d port of the most basic of edits to resolve. A simple interview shot on 4k utilizing synchronized clips. So audio channels were camera mics. 2 other were linked/synced and were from a zoom or whatnot. I took the 4k and made it look like 2 angles, panned them, zoomed in, etc. and that all worked pretty well. Keyframes were retained as were speed changes but sizing was not. I guess you shouldn’t use “none” in X as spatial conform attributes. It doesn’t come across. But the audio was a complete mess. In fact, in some places the wrong audio was connected. In other places it seemed like the right audio was connected, but there were multitudes of connected audio tracks nested together. A mess.

  • Bret Williams

    September 14, 2015 at 1:13 pm in reply to: FCP X – food for thought

    Lack of anything interesting going on within the app itself. It is a great cuts, dissolves, trimming app, but there just isn’t any effects. You can get some free generators and transitions with Universe free, but there aren’t any text animations not even a way to build text animations. The transitions included are blah and there aren’t any effects or generators worth noting. Fusion looks very powerful, but its not it integrated into the app like motion or AE.

    So it’s free, and they certainly have a good base plus an overkill CC for most things but all the little extras you get with AE/Premiere or X/Motion are severely missing. And unless you’re a company with dedicated audio and graphics artists you’re going to be renting Adobe anyway for your graphics needs.

    And so far I’ve spent hours trying to make sense of their audio tracks/system. I suppose it’s like Premiere because it’s not like 7. Why does everyone need to overcomplicate audio? 7 had it right. None of the multichannel track mess. I prefer 7s straightforward 1 track, 1 channel system where everything was pananble. I can’t speak for Premiere but Resolve’s audio is still lacking and confusing. I’m not a fan of being able to put a 4 channel or more clip on one track. Or not being able to pan a single channel clip unless it’s in a stereo track and the single channel clip itself has been deemed a stereo clip. Its a mess.

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