Forum Replies Created
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Bill Kelly
December 11, 2013 at 7:37 pm in reply to: physical render or vray or switch to learn maya for real world photo realistic renderHave you tried using a Physical Sky in your scene. It really helps with the realism even using the Standard Renderer with some ambient occlusion. Try it with and without GI. You may find that without GI looks as good or better as with GI.
All the daylight shots in this gallery from my blog that I’m linking to were rendered using the Physical Sky with the Standard Renderer with AO but no GI. Average rendering time was around 10 minutes per frame.
https://thekellzone.com/?p=539
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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Thrausi does a really good job of exploding objects. There’s tons of tutorials on it to be found with a simple Google search.
https://nitro4d.com/blog/freebie/thrausi/
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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You may find this tutorial helpful. https://greyscalegorilla.com/blog/2011/07/how-to-use-dynamics-particle-emitters-and-different-camera-angles-in-cinema-4d/
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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Just downloaded it and will be trying it very soon. Thanks!
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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If you have auto-save enabled, you might be able to load one of the auto-save files that was back at a point before you made the object editable.
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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Bill Kelly
August 9, 2012 at 10:05 am in reply to: How Can I Make Textures Wrap Around 3D Objects More Realistically In Cinema 4D?Load that texture on to your object and then make sure the Projection (in your texture tag) is set to UVW Mapping.
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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Bill Kelly
August 9, 2012 at 7:44 am in reply to: How Can I Make Textures Wrap Around 3D Objects More Realistically In Cinema 4D?Here’s a tutorial I did for my blog that should help you out with the UVW mapping. https://thekellzone.com/?p=160
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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Bill Kelly
August 7, 2012 at 4:11 am in reply to: How Can I Make Textures Wrap Around 3D Objects More Realistically In Cinema 4D?You can always look into some UVW mapping tutorials, where you basically “unwrap” your object into a flat surface, then texture it in Photoshop.
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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It wasn’t necessary so I didn’t perform a clean install. I seem to remember there was an issue with installing FCP with Lion because of the legacy Rosetta installer, so I didn’t want to take the chance. I’ll be sure to post any issues I run across, but as of now I haven’t had any.
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com
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You could always render it out as a .tiff or .png sequence and import it into another program like After Effects and see if a QT movie would render out of there, or try something like MPEG Streamclip to convert the sequence into a .mov file.
To see tutorials, articles, tips, free stuff, and more visit my post-production blog at https://thekellzone.com