Forum Replies Created

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  • Ben Peterson

    August 2, 2017 at 3:24 am in reply to: falling objects

    The objects will be coins and I want the dynamics to be realistic hence why I want to use newton. Can particles do smoothing like that? Bouncing off each other and the ground?

  • Ben Peterson

    October 1, 2015 at 11:33 pm in reply to: Formulas database?

    Hi Randy do you still have that list of formulas? If so could I please get a copy?

  • Ben Peterson

    August 10, 2015 at 12:16 am in reply to: Jiggling Text

    I have some objects inside a null set up to morph between poses with pose morph. I want to use the jiggle effect to give it a some spring. I tried as Adam says but doesn’t work for what Im doing. The first thing I notice is that one of my objects stops morphing and the rest deform horribly. How would i do this?

  • Ben Peterson

    August 7, 2015 at 10:22 am in reply to: Illustrator to C4D

    There is no setting inside illustrator to not export limits of document I have looked everywhere and not found it. Mesh Spline explode segments is greyed out.

  • Ben Peterson

    July 28, 2015 at 11:56 am in reply to: Cinema 4D & After Effects texture issues

    Does anyone know if there is a better solution to this yet?

  • Ben Peterson

    August 17, 2014 at 10:14 am in reply to: parent with different compositions

    I tried this but for some reason the null rotation cannot be keyframed. It rotates the layer but when I make two keyframes then preview the layer is not rotating.

  • Ben Peterson

    August 14, 2014 at 8:07 am in reply to: Duik screws up

    Hi yeah its just very boring and tedious starting from scratch. I figured out that when I re-rig I have to make sure that the root layer i.e. the pelvis for example has to be at position 0,0,0 or the controllers will not attach in the right spot. Also I have noticed that I cannot rotate the master without it screwing the puppet up. I can mover the position but not the rotation.

    Another thing is that the whole point of making the puppet in this way is so that I can easily move it around by grabbing hold of a controller and moving it in the comp however unless I grab on the x, y axis it will often accidentally get moved on the z axis which is not good. Is there a way to lock the z axis but still be able to move the controller freely without having to only move one axis at a time?

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