Forum Replies Created

  • Benedict Hein

    December 6, 2018 at 4:40 pm in reply to: Sweep / Helix twist problem

    Figured it out – putting everything into a null before rotating keeps everything as it should be

  • Benedict Hein

    November 21, 2018 at 9:36 am in reply to: Different pixel dimension when/after rendering

    Thank you for the answer.

    Customer wants it embedded on their website, so the dimensions are fixed.
    Is there any format supporting these kind of values?

  • Benedict Hein

    November 9, 2018 at 10:23 am in reply to: Particular – Particles are offset from path

    I found “Position Subframe” Linear/Smooth/10xSmooth etc. which didn’t change anything.
    But actually I did not have a camera set up. Did that now and adjusted some settings, which worked. Perspective seems fine now.

    Thank you!

  • Benedict Hein

    November 9, 2018 at 9:31 am in reply to: scene optimizing and reducing render time

    Render time on a single machine is around 15-20 minutes, you’re correct. No GI but physical render with ambient occlusion.
    Had a chat with a maxon technician who told me that, regarding the scene, there’s not much room for improvement. Scene and settings would be okay and regarding objects and numer of frames that’s just how long it takes. Was hoping for a bottleneck within my file.

    Thank you anyways! Really appreaciated.

  • Benedict Hein

    November 9, 2018 at 9:27 am in reply to: Bokeh with physical render

    This makes sense to me. Thanks for the explanation and the link! I’ll have a look!

  • Benedict Hein

    September 21, 2018 at 6:43 am in reply to: optimizing for bevel

    Thought I’ve might have missed some feature or option, since I’m relatively new to 3D. But since you both suggested pre-beveling or manual beveling I’m gonna stick with that. Thank you!

  • Benedict Hein

    November 15, 2017 at 8:13 am in reply to: sketch and toon outline on bevel/round corner

    Well… this works just fine. Thank you so much!
    With all the settings already available in the material and the sketch render settings I didn’t even think about the possibility of using a tag 😀

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy