thanks for the feed-back Dave,
Yes, might be over-thinking (wouldn’t be the first time).
If all my objects were 3D layers, that solution would work fine.
I should have clarified the final composite.
I’m using a combination of live action footage (green screen key)
and the rendered “c.g environment” from my 3D animation package (XSI).
I’ve split my renders from my 3D animation package into foreground and background layers (defined by the “0” Z plane). The actor is in the middle of background and foreground objects ( in the center of the circle).
Although the renders are from a 3D environment, the renders are 2D layers in my composite.
I’ve exported my camera data from xsi, so I can combine After Effects 3D (text around circle mask) with my 3D animation (xsi) 3D.
Since my cameras are matched, I want to utilize AE for elements that could render a lot quicker.
So I’m trying to define my After Effects composition the same way and divide foreground and background at the “0” Z plane.
– Clipping planes are not a part of AE, but I didn’t know how else to express what I’m trying to accomplish.
Kapiche – on the Open GL ( double checked it was off)
Thanks
-Bart