Forum Replies Created

Page 7 of 14
  • Bartek Skorupa

    January 4, 2010 at 8:15 am in reply to: Separate width and height in scale expression

    Try this:

    —————————————–
    n = 0;
    t = 0;
    if (marker.numKeys > 0){
    n = marker.nearestKey(time).index;
    if (marker.key(n).time > time) n–;
    }
    if (n > 0) t = time – marker.key(n).time;

    ampX = 15;
    ampY = 60;
    freq = 5;
    decay = 3.0;

    angle = freq * 2 * Math.PI * t;
    scaleFactX = (100 + ampX * Math.sin(angle) / Math.exp(decay * t)) / 100;
    scaleFactY = (100 + ampY * Math.sin(angle) / Math.exp(decay * t)) / 100;

    x=value[0] * scaleFactX;
    y=value[1] / scaleFactY;

    [x,y]
    —————————-

    You can change values of ampX, and ampY to get the desired results. You can attach them to sliders if you want.

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    January 2, 2010 at 10:04 pm in reply to: Turning a Layer into giant pixels

    mosaic?

    Bartek Skorupa
    Warszawa, Poland
    http://www.bartekskorupa.com

  • Bartek Skorupa

    December 15, 2009 at 8:58 pm in reply to: Skew a video

    – corner pin
    – basic 3d
    – bazier warp

    … and some other

    Bartek Skorupa
    Warszawa, Poland
    http://www.bartekskorupa.com

  • Bartek Skorupa

    December 15, 2009 at 8:56 pm in reply to: Pixel ratio for a video for the web

    square

    Bartek Skorupa
    Warszawa, Poland
    http://www.bartekskorupa.com

  • Bartek Skorupa

    December 10, 2009 at 2:14 pm in reply to: Fixing a bad keying job on a feathered/fur angel wing

    Try to use: “Remove color matting”
    Sometimes it solves everything.

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    December 10, 2009 at 2:02 pm in reply to: Output Module error and deleted files!

    You try to override the file that is used in your project.

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    December 9, 2009 at 11:39 am in reply to: Creating bones

    Try this one:

    https://www.motionscript.com/design-guide/ik.html

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    December 9, 2009 at 8:58 am in reply to: puppet pin initial position

    Thank you for that, but this is not the case I try to solve.
    I know how to control the position of the pin via nulls, via expressions etc after the pin is created.
    The point is that once the pin is created by placing it with the mouse click – its initial position is set. If I change its position – the mesh is being deformed.
    What I am trying to achieve is creating the new pin at the exact position without trying to aim with the mouse cursor.
    Or when I place the new pin – I’d like to change its position WITHOUT distorting the mesh. Kind of “pen behind” stuff.
    I’m afraid this is impossible without some script.
    I’m not good at scripting, but if there is a possibility to add new pin via script – the problem would be solved I think.

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    December 8, 2009 at 7:55 pm in reply to: camera info to path

    This works only in two dimensions. There is no way in AE to establish 3d path.
    If you take a 2d layer’s position copy all it’s keyframes and paste it to the mask’s path or shape layer’s shape – you got the path, but if you do it with a 3d layer – it will take only x and y, and simply ignore the z value.

    Bartek Skorupa
    Warszawa, Poland

  • Bartek Skorupa

    December 8, 2009 at 7:31 pm in reply to: puppet pin initial position

    Well, I was afraid you’d say so…
    Thanks anyway.

    Bartek Skorupa
    Warszawa, Poland

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