Anne Green
Forum Replies Created
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They are different layers (as in, they’re different shapes). But if I apply an adjustment layer with a light sweep on it and place this adjustment layer over both the coin core and coin border, it interprets these 3D layers as if they were flat and I don’t know how I can add a light sweep that affects the coin border ONLY and another one that affects the coin core ONLY.
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Anne Green
May 21, 2019 at 6:15 am in reply to: AME either gets stuck on Reading XMP for hours or directly shuts downHi Dave! thanks for your reply. Turns out it was a memory issue… my old laptop doesn’t have the power (or the patience) to deal with Element 3D, and so it wasn’t able to render it. Thanks anyway!
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Wow, that was easy! Thanks!
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Anne Green
February 5, 2019 at 3:16 pm in reply to: Rotating Y axis so that it aligns to a shape’s sideHi Emre! This works great, thank you so much!
I found another way that involved rotating the original shape until it’s vertical, making a precomp, animating it, and precomping again and de-rotating it – such a headache, your solution seems like a godsend! : ) -
Anne Green
February 4, 2019 at 8:43 pm in reply to: Rotating Y axis so that it aligns to a shape’s sideHi Kalleheikki! What you say makes sense, but unfortunately I don’t know how to rotate the shape in 2D without rotating the axis (or changing the rotation values). Control-T starts the text command for me.
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Anne Green
February 4, 2019 at 6:51 pm in reply to: Rotating Y axis so that it aligns to a shape’s sideHi! Yes, I understand that. However, it is not just the anchor point that determines rotation: an axis around which the rotation occurs is also needed. If I do what you’ve described and rotate the light blue triangle around the y-axis (by changing the y degree value in the “rotation” field of the shape), this comprehensively happens:
The centre of the rotation is the anchor point, and the shape rotates around the y axis, as it can be seen. I need the y axis to be aligned to the triangle’s long side so that when I rotate the shape around this axis, it unfolds outwards. I hope this explains a little better my problem -
Anne Green
February 4, 2019 at 6:01 pm in reply to: Rotating Y axis so that it aligns to a shape’s sideI’m sorry, but I’m afraid I don’t understand. Repositioning the anchor point only changes the triangle’s “centre of rotation”, so to speak. What I would like to do is basically rotate the axis’ XY plane around the z axis so that the Y axis aligns to the triangle’s long side.
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Anne Green
February 3, 2019 at 8:33 am in reply to: Getting weird “artifacts” when rendering after puppet movementHi all!
Thank you all so much for taking the time to read my post and reply. I figured what the problem was: I was placing pins on a layer which I had already animated beforehand (scaling in and out, moving up and down and whatnot), meaning that when I later put the pins on it, the mesh did weird things. I managed to fix it by increasing the mesh size, but to be honest what I should’ve done is redo all the animation, this time placing the pins before adding any other change to that wing layer throughout it. Lesson learned: if you’re planning to animate a layer in a way that involves “puppeting it” at some point, do that right at the start, before implementing any other animation! -
Yep, after some meddling, I arrived to your first solution : ) I tried deleting the drop shadow layer style and use a drop shadow effect too, but unfortunately that doesn’t allow to set the shadow to overlay. I ended up duplicating the layer, displacing it a little, filling it with gray and blurring it and setting it to overlay before clipping it. It worked great!